Working version of mesh decimation code which acts directly on vertex/index buffers.
Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
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@ -623,7 +623,10 @@ namespace PolyVox
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const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
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const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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surfaceVertex.setEdgeVertex(isXEdge || isYEdge || isZEdge);
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//surfaceVertex.setOnGeometryEdge(isXEdge || isYEdge || isZEdge);
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surfaceVertex.setOnGeometryEdgeX(isXEdge);
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surfaceVertex.setOnGeometryEdgeY(isYEdge);
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surfaceVertex.setOnGeometryEdgeZ(isZEdge);
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uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesX[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
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}
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@ -635,7 +638,10 @@ namespace PolyVox
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const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
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const uint8_t uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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surfaceVertex.setEdgeVertex(isXEdge || isYEdge || isZEdge);
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//surfaceVertex.setOnGeometryEdge(isXEdge || isYEdge || isZEdge);
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surfaceVertex.setOnGeometryEdgeX(isXEdge);
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surfaceVertex.setOnGeometryEdgeY(isYEdge);
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surfaceVertex.setOnGeometryEdgeZ(isZEdge);
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uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesY[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
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}
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@ -647,7 +653,10 @@ namespace PolyVox
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const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
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const uint8_t uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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surfaceVertex.setEdgeVertex(isXEdge || isYEdge || isZEdge);
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//surfaceVertex.setOnGeometryEdge(isXEdge || isYEdge || isZEdge);
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surfaceVertex.setOnGeometryEdgeX(isXEdge);
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surfaceVertex.setOnGeometryEdgeY(isYEdge);
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surfaceVertex.setOnGeometryEdgeZ(isZEdge);
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uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesZ[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
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}
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