Work on new OpenGL example - Added FPS counter.
This commit is contained in:
		| @@ -39,6 +39,8 @@ int g_yRotation = 0.0f; | |||||||
| int g_xOld = 0; | int g_xOld = 0; | ||||||
| int g_yOld = 0; | int g_yOld = 0; | ||||||
|  |  | ||||||
|  | int g_frameCounter = 0; | ||||||
|  |  | ||||||
| //Creates a volume 128x128x128 | //Creates a volume 128x128x128 | ||||||
| BlockVolume<uint8> g_volData(logBase2(g_uVolumeSideLength)); | BlockVolume<uint8> g_volData(logBase2(g_uVolumeSideLength)); | ||||||
|  |  | ||||||
| @@ -180,6 +182,13 @@ void createCube(Vector3DUint16 lowerCorner, Vector3DUint16 upperCorner, uint8 uV | |||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void timerFunc(int value) | ||||||
|  | { | ||||||
|  | 	cout << "FPS = " << g_frameCounter << endl; | ||||||
|  | 	g_frameCounter = 0; | ||||||
|  | 	glutTimerFunc(1000, timerFunc, 0); | ||||||
|  | } | ||||||
|  |  | ||||||
| void init ( GLvoid )     // Create Some Everyday Functions | void init ( GLvoid )     // Create Some Everyday Functions | ||||||
| { | { | ||||||
| 	glShadeModel(GL_SMOOTH);							// Enable Smooth Shading | 	glShadeModel(GL_SMOOTH);							// Enable Smooth Shading | ||||||
| @@ -195,19 +204,6 @@ void init ( GLvoid )     // Create Some Everyday Functions | |||||||
| 	glEnable(GL_LIGHT0); | 	glEnable(GL_LIGHT0); | ||||||
|  |  | ||||||
| 	glShadeModel(GL_SMOOTH); | 	glShadeModel(GL_SMOOTH); | ||||||
| 	 |  | ||||||
| 	// Create light components |  | ||||||
| 	/*GLfloat ambientLight[] = { 0.2f, 0.2f, 0.2f, 1.0f }; |  | ||||||
| 	GLfloat diffuseLight[] = { 0.8f, 0.8f, 0.8, 1.0f }; |  | ||||||
| 	GLfloat specularLight[] = { 0.5f, 0.5f, 0.5f, 1.0f }; |  | ||||||
| 	GLfloat position[] = { -1.5f, 1.0f, -4.0f, 0.0f }; |  | ||||||
|  |  | ||||||
| 	// Assign created components to GL_LIGHT0 |  | ||||||
| 	glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight); |  | ||||||
| 	glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseLight); |  | ||||||
| 	glLightfv(GL_LIGHT0, GL_SPECULAR, specularLight); |  | ||||||
| 	glLightfv(GL_LIGHT0, GL_POSITION, position);*/ |  | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| void display ( void )   // Create The Display Function | void display ( void )   // Create The Display Function | ||||||
| @@ -261,6 +257,7 @@ void display ( void )   // Create The Display Function | |||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	g_frameCounter++; | ||||||
| 	glutSwapBuffers ( ); | 	glutSwapBuffers ( ); | ||||||
| 	// Swap The Buffers To Not Be Left With A Clear Screen | 	// Swap The Buffers To Not Be Left With A Clear Screen | ||||||
| } | } | ||||||
| @@ -332,6 +329,7 @@ void main ( int argc, char** argv )   // Create Main Function For Bringing It Al | |||||||
| 	glutReshapeFunc     ( reshape ); | 	glutReshapeFunc     ( reshape ); | ||||||
| 	glutKeyboardFunc    ( keyboard ); | 	glutKeyboardFunc    ( keyboard ); | ||||||
| 	glutSpecialFunc     ( arrow_keys ); | 	glutSpecialFunc     ( arrow_keys ); | ||||||
|  | 	glutTimerFunc(1000, timerFunc, 0); | ||||||
| 	glutIdleFunc(idle); | 	glutIdleFunc(idle); | ||||||
|  |  | ||||||
| #ifdef WIN32 | #ifdef WIN32 | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user