Moving from using ManualObject to using HardwareBuffers directly.
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@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "Constants.h"
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#include "MaterialMap.h"
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#include "Surface.h"
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#include "Triangle.h"
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#include "TypeDef.h"
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#include "Volume.h"
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@ -95,6 +96,8 @@ namespace Ogre
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bool manualObjectUpToDate[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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bool regionIsHomogenous[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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std::map<uchar,Surface*> m_mapSurfaces[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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void igniteVoxel(UIntVector3 voxelToIgnite);
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private:
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@ -115,6 +118,8 @@ namespace Ogre
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std::queue<UIntVector3> m_queueVoxelsToBurn;
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bool m_bHaveGeneratedMeshes;
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//std::string m_aMaterialNames[256];
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};
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}
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30
include/Surface.h
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30
include/Surface.h
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@ -0,0 +1,30 @@
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#ifndef __SURFACE_H__
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#define __SURFACE_H__
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#include "Ogre.h"
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#include <vector>
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#include "Triangle.h"
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#include "Vertex.h"
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namespace Ogre
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{
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class Surface : public SimpleRenderable
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{
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public:
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Surface();
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Surface(const String& material);
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~Surface(void);
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void setGeometry(std::vector<Vertex> verticesToSet, std::vector<Triangle> indicesToSet);
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Real getSquaredViewDepth(const Camera *cam) const;
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Real getBoundingRadius(void) const;
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protected:
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//void getWorldTransforms(Matrix4 *xform) const;
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const Quaternion &getWorldOrientation(void) const;
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const Vector3 &getWorldPosition(void) const;
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};
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}
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#endif /* __SURFACE_H__ */
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54
include/Triangle.h
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54
include/Triangle.h
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@ -0,0 +1,54 @@
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/******************************************************************************
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This file is part of a voxel plugin for OGRE
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Copyright (C) 2006 David Williams
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#ifndef __Triangle_H__
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#define __Triangle_H__
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#include "OgrePrerequisites.h"
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#include "OgreVector3.h"
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namespace Ogre
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{
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class Triangle
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{
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public:
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//FIXME - maybe these should be short?
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ulong v0;
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ulong v1;
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ulong v2;
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Triangle()
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:v0(0)
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,v1(0)
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,v2(0)
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{
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}
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Triangle(uint v0ToSet, uint v1ToSet, uint v2ToSet)
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:v0(v0ToSet)
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,v1(v1ToSet)
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,v2(v2ToSet)
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{
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}
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};
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}
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#endif
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