Moving from using ManualObject to using HardwareBuffers directly.
This commit is contained in:
@ -68,6 +68,7 @@ namespace Ogre
|
||||
,useNormalSmoothing(false)
|
||||
,normalSmoothingFilterSize(1)
|
||||
,m_normalGenerationMethod(SOBEL)
|
||||
,m_bHaveGeneratedMeshes(false)
|
||||
{
|
||||
for(uint regionZ = 0; regionZ < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionZ)
|
||||
{
|
||||
@ -145,7 +146,7 @@ namespace Ogre
|
||||
{
|
||||
destroySceneNode(sceneNodes[blockX][blockY][blockZ]->getName()); //FIXME - when it's available in CVS, use destroyAllSceneNodes commented out below.
|
||||
}
|
||||
sceneNodes[blockX][blockY][blockZ] = 0;
|
||||
sceneNodes[blockX][blockY][blockZ] = getRootSceneNode()->createChildSceneNode(Vector3(blockX*OGRE_REGION_SIDE_LENGTH,blockY*OGRE_REGION_SIDE_LENGTH,blockZ*OGRE_REGION_SIDE_LENGTH));;
|
||||
manualObjectUpToDate[blockX][blockY][blockZ] = false;
|
||||
}
|
||||
}
|
||||
@ -324,8 +325,64 @@ namespace Ogre
|
||||
LogManager::getSingleton().logMessage("regionZ = " + StringConverter::toString(regionZ));
|
||||
for(uint regionY = 0; regionY < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionY)
|
||||
{
|
||||
//LogManager::getSingleton().logMessage("regionY = " + StringConverter::toString(regionY));
|
||||
for(uint regionX = 0; regionX < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionX)
|
||||
{
|
||||
//LogManager::getSingleton().logMessage("regionX = " + StringConverter::toString(regionX));
|
||||
if(manualObjectUpToDate[regionX][regionY][regionZ] == false)
|
||||
{
|
||||
std::vector<Vertex> vertexData;
|
||||
std::vector< std::vector< Triangle> > indexData;
|
||||
generateMeshDataForRegion(regionX,regionY,regionZ,vertexData,indexData);
|
||||
|
||||
sceneNodes[regionX][regionY][regionZ]->detachAllObjects();
|
||||
|
||||
for(uint meshCt = 1; meshCt < 256; ++meshCt)
|
||||
{
|
||||
if(indexData[meshCt].size() == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
std::map<uchar,Surface*>::iterator iterSurface = m_mapSurfaces[regionX][regionY][regionZ].find(meshCt);
|
||||
if(iterSurface == m_mapSurfaces[regionX][regionY][regionZ].end())
|
||||
{
|
||||
//We have to create the surface
|
||||
Surface* surface = new Surface(materialMap->getMaterialAtIndex(meshCt));
|
||||
|
||||
sceneNodes[regionX][regionY][regionZ]->attachObject(surface);
|
||||
|
||||
m_mapSurfaces[regionX][regionY][regionZ].insert(std::make_pair(meshCt,surface));
|
||||
|
||||
surface->setGeometry(vertexData,indexData[meshCt]);
|
||||
}
|
||||
else
|
||||
{
|
||||
//We just update the existing surface
|
||||
iterSurface->second->setGeometry(vertexData,indexData[meshCt]);
|
||||
sceneNodes[regionX][regionY][regionZ]->attachObject(iterSurface->second);
|
||||
|
||||
//sceneNodes[regionX][regionY][regionZ]->detachObject(iterSurface->second);
|
||||
/*delete iterSurface->second;
|
||||
m_mapSurfaces[regionX][regionY][regionZ].erase(iterSurface);
|
||||
|
||||
//We have to create the surface
|
||||
Surface* surface = new Surface(materialMap->getMaterialAtIndex(meshCt));
|
||||
|
||||
//sceneNodes[regionX][regionY][regionZ] = getRootSceneNode()->createChildSceneNode(Vector3(regionX*OGRE_REGION_SIDE_LENGTH,regionY*OGRE_REGION_SIDE_LENGTH,regionZ*OGRE_REGION_SIDE_LENGTH));
|
||||
sceneNodes[regionX][regionY][regionZ]->attachObject(surface);
|
||||
|
||||
m_mapSurfaces[regionX][regionY][regionZ].insert(std::make_pair(meshCt,surface));
|
||||
|
||||
surface->setGeometry(vertexData,indexData[meshCt]);*/
|
||||
}
|
||||
}
|
||||
manualObjectUpToDate[regionX][regionY][regionZ] = true;
|
||||
}
|
||||
|
||||
//m_bHaveGeneratedMeshes = true;
|
||||
|
||||
#ifdef USE_MAN_OBJS
|
||||
|
||||
if(manualObjectUpToDate[regionX][regionY][regionZ] == false)
|
||||
{
|
||||
/*for(uint materialCt2 = 0; materialCt2 < MAX_NO_OF_MATERIAL_BOUNDARIES_PER_REGION; ++materialCt2)
|
||||
@ -444,8 +501,9 @@ namespace Ogre
|
||||
//++materialCt;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
manualObjectUpToDate[regionX][regionY][regionZ] = true;
|
||||
//manualObjectUpToDate[regionX][regionY][regionZ] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -792,6 +850,7 @@ namespace Ogre
|
||||
material = std::max(material,v111);
|
||||
|
||||
//vertexScaled values are always integers and so can be used as indices.
|
||||
//FIXME - these integer values can just be obtained by using floor()?
|
||||
long int index;
|
||||
unsigned int vertexScaledX;
|
||||
unsigned int vertexScaledY;
|
||||
|
Reference in New Issue
Block a user