Added typedef for ChunkKey.

This commit is contained in:
David Williams 2015-03-21 08:12:02 +01:00
parent 0d638f9837
commit 905ec27f47
3 changed files with 18 additions and 29 deletions

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@ -281,42 +281,31 @@ namespace PolyVox
PagedVolume& operator=(const PagedVolume& rhs);
private:
/*struct ChunkKey
{
ChunkKey(int32_t x, int32_t y, int32_t z) : iZPos(z), iYPos(y), iXPos(x), iValid(~0) {}
int64_t iZPos : 10;
int64_t iYPos : 10;
int64_t iXPos : 10;
typedef uint64_t ChunkKey;
// Should only be true when the last access chunk pointer is valid,
// so we don't need to have a seperate check for that before using it.
int64_t iValid : 2;
};
static_assert(sizeof(ChunkKey) == sizeof(int64_t), "");*/
uint64_t posToChunkKey(int32_t iXPos, int32_t iYPos, int32_t iZPos) const
ChunkKey posToChunkKey(int32_t iXPos, int32_t iYPos, int32_t iZPos) const
{
// Bit-shifting of signed integer values has various issues with undefined or implementation-defined behaviour.
// Therefore we cast to unsigned to avoid these (we only care about the bit pattern anyway, not the actual value).
const uint64_t uXPos = static_cast<uint64_t>(iXPos);
const uint64_t uYPos = static_cast<uint64_t>(iYPos);
const uint64_t uZPos = static_cast<uint64_t>(iZPos);
const ChunkKey uXPos = static_cast<ChunkKey>(iXPos);
const ChunkKey uYPos = static_cast<ChunkKey>(iYPos);
const ChunkKey uZPos = static_cast<ChunkKey>(iZPos);
const uint64_t xKey = ((uXPos >> m_uChunkSideLengthPower) & 0x3FF) << 20;
const uint64_t yKey = ((uYPos >> m_uChunkSideLengthPower) & 0x3FF) << 10;
const uint64_t zKey = ((uZPos >> m_uChunkSideLengthPower) & 0x3FF);
const ChunkKey xKey = ((uXPos >> m_uChunkSideLengthPower) & 0x3FF) << 20;
const ChunkKey yKey = ((uYPos >> m_uChunkSideLengthPower) & 0x3FF) << 10;
const ChunkKey zKey = ((uZPos >> m_uChunkSideLengthPower) & 0x3FF);
const uint64_t key = 0x80000000 | xKey | yKey | zKey;
const ChunkKey key = 0x80000000 | xKey | yKey | zKey;
return key;
}
Chunk* getChunk(uint64_t iKeyAsInt32) const;
Chunk* getChunk(ChunkKey iKeyAsInt32) const;
mutable uint64_t m_v3dLastAccessedChunkKey = 0;
mutable ChunkKey m_v3dLastAccessedChunkKey = 0;
mutable Chunk* m_pLastAccessedChunk = nullptr;
mutable std::unordered_map<uint64_t, std::unique_ptr< Chunk > > m_mapChunks;
mutable std::unordered_map<ChunkKey, std::unique_ptr< Chunk > > m_mapChunks;
mutable uint32_t m_uTimestamper = 0;

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@ -115,7 +115,7 @@ namespace PolyVox
template <typename VoxelType>
VoxelType PagedVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos) const
{
const uint64_t key = posToChunkKey(uXPos, uYPos, uZPos);
const ChunkKey key = posToChunkKey(uXPos, uYPos, uZPos);
// Only call get chunk if we can't reuse the chunk pointer from the last voxel access.
auto pChunk = (key == m_v3dLastAccessedChunkKey) ? m_pLastAccessedChunk : getChunk(key);
@ -147,7 +147,7 @@ namespace PolyVox
template <typename VoxelType>
void PagedVolume<VoxelType>::setVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue)
{
const uint64_t key = posToChunkKey(uXPos, uYPos, uZPos);
const ChunkKey key = posToChunkKey(uXPos, uYPos, uZPos);
// Only call get chunk if we can't reuse the chunk pointer from the last voxel access.
auto pChunk = (key == m_v3dLastAccessedChunkKey) ? m_pLastAccessedChunk : getChunk(key);
@ -202,7 +202,7 @@ namespace PolyVox
{
for(int32_t z = v3dStart.getZ(); z <= v3dEnd.getZ(); z++)
{
const uint64_t key = posToChunkKey(x, y, z);
const ChunkKey key = posToChunkKey(x, y, z);
// Note that we don't check against the last chunk here. We're
// not accessing the voxels, we just want to pull them into memory.
@ -256,7 +256,7 @@ namespace PolyVox
{
for(int32_t z = v3dStart.getZ(); z <= v3dEnd.getZ(); z++)
{
const uint64_t key = posToChunkKey(x, y, z);
const ChunkKey key = posToChunkKey(x, y, z);
m_mapChunks.erase(key);
}
}
@ -264,7 +264,7 @@ namespace PolyVox
}
template <typename VoxelType>
typename PagedVolume<VoxelType>::Chunk* PagedVolume<VoxelType>::getChunk(uint64_t iKeyAsInt32) const
typename PagedVolume<VoxelType>::Chunk* PagedVolume<VoxelType>::getChunk(ChunkKey iKeyAsInt32) const
{
// This function is relatively large and slow because it involves searching for a chunk and creating it if it is not found. A natural
// optimization is to only do this work if the chunk we are accessing is not the same as the last chunk we accessed (which it usually

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@ -97,7 +97,7 @@ namespace PolyVox
// Base version updates position and validity flags.
BaseVolume<VoxelType>::template Sampler< PagedVolume<VoxelType> >::setPosition(xPos, yPos, zPos);
const uint64_t key = this->mVolume->posToChunkKey(xPos, yPos, zPos);
const ChunkKey key = this->mVolume->posToChunkKey(xPos, yPos, zPos);
// Then we update the voxel pointer.
auto pCurrentChunk = (key == this->mVolume->m_v3dLastAccessedChunkKey) ? this->mVolume->m_pLastAccessedChunk : this->mVolume->getChunk(key);