Work on mesh decimation.
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@ -81,7 +81,7 @@ namespace Ogre
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void generateLevelVolume(void);
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void generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ, std::vector< std::vector<Vertex> >& vertexData, std::vector< std::vector<Triangle> >& indexData) const;
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void mergeVertices5(std::vector<Vertex>& vertexData, std::vector< std::vector<Triangle> >& indexData) const;
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void mergeVertices6(std::vector< std::vector<Vertex> >& vertexData, std::vector< std::vector<Triangle> >& indexData) const;
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bool verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<Vertex>& vertexData) const;
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void doRegionGrowing(uint xStart, uint yStart, uint zStart, uchar value);
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