Merge branch 'feature/wrap-modes' of https://bitbucket.org/volumesoffun/polyvox into feature/wrap-modes
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PolyVox - The voxel management and manipulation library
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PolyVox - The voxel management and manipulation library
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=======================================================
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=======================================================
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PolyVox is the core technology which lies behind our games. It is a fast, lightweight C++ library for the storage and processing of volumetric (voxel-based) environments. It has applications in both games and medical/scientific visualisation, and is released under the terms of the `zlib license <http://www.tldrlegal.com/l/ZLIB>`_.
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For installation instructions, please see INSTALL.txt
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PolyVox is a relatively low-level library, and you will need experience in C++ and computer graphics/shaders to use it effectively. It is designed to be easily integrated into existing applications and is independent of your chosen graphics API. For more details please see `this page <http://www.volumesoffun.com/polyvox-about/>`_ on our website.
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#define polyvox_placeholder_2 _2
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#define polyvox_placeholder_2 _2
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#include <boost/static_assert.hpp>
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#include <boost/static_assert.hpp>
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#define static_assert BOOST_STATIC_ASSERT
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#define static_assert(condition, message) BOOST_STATIC_ASSERT(condition)
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//As long as we're requiring boost, we'll use it to compensate
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//As long as we're requiring boost, we'll use it to compensate
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