| @@ -49,8 +49,9 @@ namespace PolyVox | ||||
| 	} | ||||
|  | ||||
| 	template< typename VolumeType, typename MeshType, typename ControllerType > | ||||
| 	void generateMeshForCell(Region& region, MeshType* result, ControllerType& controller, typename VolumeType::Sampler& sampler, Array<2, Vector3DInt32>& pIndices, Array<2, Vector3DInt32>& pPreviousIndices, uint8_t iCubeIndex, uint32_t uXRegSpace, uint32_t uYRegSpace, uint32_t uZRegSpace, typename ControllerType::DensityType tThreshold, typename VolumeType::VoxelType& v111) | ||||
| 	void generateMeshForCell(Region& region, MeshType* result, ControllerType& controller, typename VolumeType::Sampler& sampler, Array<2, Vector3DInt32>& pIndices, Array<2, Vector3DInt32>& pPreviousIndices, uint8_t iCubeIndex, uint32_t uXRegSpace, uint32_t uYRegSpace, uint32_t uZRegSpace, typename ControllerType::DensityType tThreshold) | ||||
| 	{ | ||||
| 		auto v111 = sampler.getVoxel(); | ||||
| 		auto v111Density = controller.convertToDensity(v111); | ||||
| 		const Vector3DFloat n000 = computeCentralDifferenceGradient(sampler, controller); | ||||
|  | ||||
| @@ -323,7 +324,7 @@ namespace PolyVox | ||||
| 						// occupied cells are really the bottleneck. The large number of parameters is messy though, so it | ||||
| 						// would be nice to reduce these if we can work out how. | ||||
| 						generateMeshForCell<VolumeType, MeshType, ControllerType>(region, result, controller,  | ||||
| 							sampler, pIndices, pPreviousIndices, iCubeIndex, uXRegSpace, uYRegSpace, uZRegSpace, tThreshold, v111); | ||||
| 							sampler, pIndices, pPreviousIndices, iCubeIndex, uXRegSpace, uYRegSpace, uZRegSpace, tThreshold); | ||||
| 					} // For each cell | ||||
| 					sampler.movePositiveX(); | ||||
| 				} // For X | ||||
|   | ||||
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