Tidying mesh class.
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@ -50,43 +50,54 @@ namespace PolyVox
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Mesh();
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~Mesh();
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const std::vector<IndexType>& getIndices(void) const;
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uint32_t getNoOfIndices(void) const;
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IndexType getNoOfVertices(void) const;
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const std::vector<VertexType>& getVertices(void) const;
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const VertexType& getVertex(IndexType index) const;
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const std::vector<VertexType>& getVertices(void) const; //Should probably deprecate
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uint32_t getNoOfIndices(void) const;
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IndexType getIndex(uint32_t index) const;
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const std::vector<IndexType>& getIndices(void) const; //Should probably deprecate
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const Vector3DInt32& getOffset(void) const;
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//void setNoOfVertices(IndexType noOfVertices);
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//void setVertex()
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void setOffset(const Vector3DInt32& offset);
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void addTriangle(IndexType index0, IndexType index1, IndexType index2);
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IndexType addVertex(const VertexType& vertex);
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void addTriangle(IndexType index0, IndexType index1, IndexType index2);
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void clear(void);
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bool isEmpty(void) const;
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void removeUnusedVertices(void);
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Vector3DInt32 m_offset;
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public:
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private:
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std::vector<IndexType> m_vecTriangleIndices;
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std::vector<VertexType> m_vecVertices;
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};
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template <typename MeshType>
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Mesh< Vertex< typename MeshType::VertexType::DataType >, typename MeshType::IndexType > decodeMesh(const MeshType& mesh)
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Mesh< Vertex< typename MeshType::VertexType::DataType >, typename MeshType::IndexType > decodeMesh(const MeshType& encodedMesh)
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{
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Mesh< Vertex< typename MeshType::VertexType::DataType >, typename MeshType::IndexType > result;
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result.m_vecVertices.resize(mesh.m_vecVertices.size());
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Mesh< Vertex< typename MeshType::VertexType::DataType >, typename MeshType::IndexType > decodedMesh;
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for(typename MeshType::IndexType ct = 0; ct < mesh.m_vecVertices.size(); ct++)
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for (auto ct = 0; ct < encodedMesh.getNoOfVertices(); ct++)
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{
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result.m_vecVertices[ct] = decodeVertex(mesh.m_vecVertices[ct]);
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decodedMesh.addVertex(decodeVertex(encodedMesh.getVertex(ct)));
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}
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result.m_vecTriangleIndices = mesh.m_vecTriangleIndices;
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POLYVOX_ASSERT(encodedMesh.getNoOfIndices() % 3 == 0, "The number of indices must always be a multiple of three.");
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for (auto ct = 0; ct < encodedMesh.getNoOfIndices(); ct += 3)
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{
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decodedMesh.addTriangle(encodedMesh.getIndex(ct), encodedMesh.getIndex(ct + 1), encodedMesh.getIndex(ct + 2));
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}
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result.m_offset = mesh.m_offset;
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decodedMesh.setOffset(encodedMesh.getOffset());
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return result;
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return decodedMesh;
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}
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}
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@ -34,9 +34,21 @@ namespace PolyVox
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}
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template <typename VertexType, typename IndexType>
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const std::vector<IndexType>& Mesh<VertexType, IndexType>::getIndices(void) const
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IndexType Mesh<VertexType, IndexType>::getNoOfVertices(void) const
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{
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return m_vecTriangleIndices;
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return m_vecVertices.size();
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}
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template <typename VertexType, typename IndexType>
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const VertexType& Mesh<VertexType, IndexType>::getVertex(IndexType index) const
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{
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return m_vecVertices[index];
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}
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template <typename VertexType, typename IndexType>
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const std::vector<VertexType>& Mesh<VertexType, IndexType>::getVertices(void) const
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{
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return m_vecVertices;
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}
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template <typename VertexType, typename IndexType>
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@ -46,15 +58,15 @@ namespace PolyVox
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}
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template <typename VertexType, typename IndexType>
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IndexType Mesh<VertexType, IndexType>::getNoOfVertices(void) const
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IndexType Mesh<VertexType, IndexType>::getIndex(uint32_t index) const
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{
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return m_vecVertices.size();
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return m_vecTriangleIndices[index];
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}
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template <typename VertexType, typename IndexType>
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const std::vector<VertexType>& Mesh<VertexType, IndexType>::getVertices(void) const
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const std::vector<IndexType>& Mesh<VertexType, IndexType>::getIndices(void) const
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{
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return m_vecVertices;
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return m_vecTriangleIndices;
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}
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template <typename VertexType, typename IndexType>
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