Refactoring work... working on meshes
This commit is contained in:
@ -18,7 +18,7 @@ namespace Ogre
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vertexIndices = 0;
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beginDefinition(); //FIXME - we shouldn't really be calling this from the constructor.
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//beginDefinition(); //FIXME - we shouldn't really be calling this from the constructor.
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}
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SurfacePatch::~SurfacePatch()
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@ -27,8 +27,6 @@ namespace Ogre
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void SurfacePatch::beginDefinition(void)
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{
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vertexIndices = new long int [(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)];
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memset(vertexIndices,0xFF,sizeof(long int)*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)); //0xFF is -1 as two's complement - this may not be portable...
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}
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void SurfacePatch::endDefinition(void)
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@ -37,85 +35,113 @@ namespace Ogre
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//LogManager::getSingleton().logMessage("No of triangles present = " + StringConverter::toString(m_listTriangles.size()));
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//LogManager::getSingleton().logMessage("No of vertices added = " + StringConverter::toString(m_uVerticesAdded));
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//LogManager::getSingleton().logMessage("No of vertices present = " + StringConverter::toString(m_setVertices.size()));
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delete vertexIndices;
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vertexIndices = 0;
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}
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void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2)
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{
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m_uTrianglesAdded++;
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m_uVerticesAdded += 3;
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/*m_vecVertexData.push_back(v0);
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m_vecIndexData.push_back(m_vecVertexData.size()-1);
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m_vecVertexData.push_back(v1);
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m_vecIndexData.push_back(m_vecVertexData.size()-1);
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m_vecVertexData.push_back(v2);
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m_vecIndexData.push_back(m_vecVertexData.size()-1);*/
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/*long int index;
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//If a vertex has not yet been added, it's index is -1
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index = vertexIndices[(v0.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v0.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v0.position.z)];
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if((index == -1))
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{
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//Add the vertex
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m_vecVertexData.push_back(v0);
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vertexIndices[(v0.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v0.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v0.position.z)] = m_vecVertexData.size()-1;
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m_vecIndexData.push_back(m_vecVertexData.size()-1);
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}
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else
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{
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//Just reuse the existing vertex
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m_vecIndexData.push_back(index);
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}
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//If a vertex has not yet been added, it's index is -1
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index = vertexIndices[(v1.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v1.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v1.position.z)];
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if((index == -1))
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{
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//Add the vertex
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m_vecVertexData.push_back(v1);
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vertexIndices[(v1.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v1.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v1.position.z)] = m_vecVertexData.size()-1;
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m_vecIndexData.push_back(m_vecVertexData.size()-1);
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}
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else
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{
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//Just reuse the existing vertex
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m_vecIndexData.push_back(index);
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}
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//If a vertex has not yet been added, it's index is -1
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index = vertexIndices[(v2.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v2.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v2.position.z)];
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if((index == -1))
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{
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//Add the vertex
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m_vecVertexData.push_back(v2);
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vertexIndices[(v2.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v2.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v2.position.z)] = m_vecVertexData.size()-1;
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m_vecIndexData.push_back(m_vecVertexData.size()-1);
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}
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else
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{
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//Just reuse the existing vertex
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m_vecIndexData.push_back(index);
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}*/
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m_uVerticesAdded += 3;
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SurfaceTriangle triangle;
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triangle.v0 = m_setVertices.insert(v0).first;
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triangle.v1 = m_setVertices.insert(v1).first;
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triangle.v2 = m_setVertices.insert(v2).first;
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/*triangle.v0 = std::find(m_setVertices.begin(), m_setVertices.end(), v0);
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triangle.v1 = std::find(m_setVertices.begin(), m_setVertices.end(), v1);
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triangle.v2 = std::find(m_setVertices.begin(), m_setVertices.end(), v2); */
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triangle.v2 = m_setVertices.insert(v2).first;
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m_listTriangles.push_back(triangle);
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/*triangle.v0->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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triangle.v0->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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triangle.v1->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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triangle.v2->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());*/
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triangle.v2->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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}
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void SurfacePatch::computeNormalsFromVolume(uint regionX, uint regionY, uint regionZ, VolumeIterator volIter)
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{
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//LogManager::getSingleton().logMessage("In SurfacePatch::computeNormalsFromVolume");
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for(std::set<SurfaceVertex>::iterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
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{
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//LogManager::getSingleton().logMessage("In Loop");
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const float posX = vertexIter->position.x/2.0f + static_cast<float>(regionX * OGRE_REGION_SIDE_LENGTH);
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const float posY = vertexIter->position.y/2.0f + static_cast<float>(regionY * OGRE_REGION_SIDE_LENGTH);
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const float posZ = vertexIter->position.z/2.0f + static_cast<float>(regionZ * OGRE_REGION_SIDE_LENGTH);
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const uint floorX = static_cast<uint>(vertexIter->position.x/2.0f) + regionX * OGRE_REGION_SIDE_LENGTH;
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const uint floorY = static_cast<uint>(vertexIter->position.y/2.0f) + regionY * OGRE_REGION_SIDE_LENGTH;
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const uint floorZ = static_cast<uint>(vertexIter->position.z/2.0f) + regionZ * OGRE_REGION_SIDE_LENGTH;
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NormalGenerationMethod normalGenerationMethod = CENTRAL_DIFFERENCE;
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switch(normalGenerationMethod)
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{
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case SIMPLE:
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{
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volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ));
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const uchar uFloor = volIter.getVoxel() > 0 ? 1 : 0;
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if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
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{
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uchar uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
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vertexIter->normal = Vector3(uFloor - uCeil,0.0,0.0);
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}
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else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
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{
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uchar uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
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vertexIter->normal = Vector3(0.0,uFloor - uCeil,0.0);
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}
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else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
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{
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uchar uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
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vertexIter->normal = Vector3(0.0, 0.0,uFloor - uCeil);
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}
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vertexIter->normal.normalise();
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break;
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}
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case CENTRAL_DIFFERENCE:
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{
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volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ));
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const Vector3 gradFloor = volIter.getCentralDifferenceGradient();
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if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint>(posX+1.0),static_cast<uint>(posY),static_cast<uint>(posZ));
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}
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if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY+1.0),static_cast<uint>(posZ));
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}
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if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ+1.0));
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}
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const Vector3 gradCeil = volIter.getCentralDifferenceGradient();
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vertexIter->normal = gradFloor + gradCeil;
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vertexIter->normal *= -1;
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vertexIter->normal.normalise();
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break;
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}
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case SOBEL:
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{
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volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ));
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const Vector3 gradFloor = volIter.getSobelGradient();
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if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint>(posX+1.0),static_cast<uint>(posY),static_cast<uint>(posZ));
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}
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if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY+1.0),static_cast<uint>(posZ));
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}
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if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint>(posX),static_cast<uint>(posY),static_cast<uint>(posZ+1.0));
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}
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const Vector3 gradCeil = volIter.getSobelGradient();
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vertexIter->normal = gradFloor + gradCeil;
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vertexIter->normal *= -1;
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vertexIter->normal.normalise();
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break;
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}
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}
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}
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}
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void SurfacePatch::getVertexAndIndexData(std::vector<SurfaceVertex>& vertexData, std::vector<uint>& indexData)
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@ -123,87 +149,21 @@ namespace Ogre
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vertexData.clear();
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indexData.clear();
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/*vertexData = m_vecVertexData;
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indexData = m_vecIndexData;*/
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//return;
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vertexData.resize(m_setVertices.size());
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std::copy(m_setVertices.begin(), m_setVertices.end(), vertexData.begin());
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//sort(vertexData.begin(),vertexData.end());
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//reverse(vertexData.begin(),vertexData.end());
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//LogManager::getSingleton().logMessage("No of triangles = " + StringConverter::toString(m_listTriangles.size()));
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for(std::list<SurfaceTriangle>::iterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles)
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{
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/*vertexData.push_back(*(iterTriangles->v0));
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indexData.push_back(vertexData.size()-1);
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vertexData.push_back(*(iterTriangles->v1));
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indexData.push_back(vertexData.size()-1);
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vertexData.push_back(*(iterTriangles->v2));
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indexData.push_back(vertexData.size()-1); */
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std::vector<SurfaceVertex>::iterator iterVertex;
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/*std::set<SurfaceVertex>::iterator iterVertex = m_setVertices.find((*(iterTriangles->v0)));
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indexData.push_back(iterVertex - m_setVertices.begin());
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iterVertex = m_setVertices.find((*(iterTriangles->v1)));
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indexData.push_back(iterVertex - m_setVertices.begin());
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iterVertex = m_setVertices.find((*(iterTriangles->v2)));
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indexData.push_back(iterVertex - m_setVertices.begin());*/
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/*for(uint ct = 0; ct < vertexData.size(); ++ct)
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{
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if(vertexData[ct] == (*(iterTriangles->v0)))
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{
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indexData.push_back(ct);
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break;
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}
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}*/
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std::vector<SurfaceVertex>::iterator iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v0)));
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if(iterVertex == vertexData.end())
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{
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LogManager::getSingleton().logMessage("Vertex 0 Not Found");
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}
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iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v0)));
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indexData.push_back(iterVertex - vertexData.begin());
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iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v1)));
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if(iterVertex == vertexData.end())
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{
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LogManager::getSingleton().logMessage("Vertex 1 Not Found");
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}
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indexData.push_back(iterVertex - vertexData.begin());
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iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v2)));
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if(iterVertex == vertexData.end())
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{
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LogManager::getSingleton().logMessage("Vertex 2 Not Found");
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}
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indexData.push_back(iterVertex - vertexData.begin());
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/*for(uint ct = 0; ct < vertexData.size(); ++ct)
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{
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if(vertexData[ct] == (*(iterTriangles->v1)))
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{
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indexData.push_back(ct);
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break;
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}
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}
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for(uint ct = 0; ct < vertexData.size(); ++ct)
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{
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if(vertexData[ct] == (*(iterTriangles->v2)))
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{
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indexData.push_back(ct);
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break;
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}
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}*/
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indexData.push_back(iterVertex - vertexData.begin());
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}
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//LogManager::getSingleton().logMessage("Out of Loop");
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/*vertexData = m_vecVertexData;
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indexData = m_vecIndexData;*/
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}
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}
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