Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.

This commit is contained in:
David Williams
2015-02-24 16:08:55 +01:00
parent 7262ca313e
commit 9547824f14
7 changed files with 51 additions and 51 deletions

View File

@ -66,8 +66,8 @@ protected:
protected:
// Matrices
QMatrix4x4 worldToCameraMatrix;
QMatrix4x4 cameraToClipMatrix;
QMatrix4x4 viewMatrix;
QMatrix4x4 projectionMatrix;
// Mouse data
QPoint m_LastFrameMousePos;