Replaced number with constant.
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@ -307,10 +307,15 @@ namespace PolyVox
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uint32_t m_uChunkCountLimit = 0;
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// The size of the volume
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//Region m_regValidRegionInChunks;
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mutable std::unique_ptr< Chunk > m_arrayChunks[16384];
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// Chunks are stored in the following array which is used as a hash-table. Conventional wisdom is that such a hash-table
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// should not be more than half full to avoid conflicts, and a practical chunk size seems to be 64^3. With this configuration
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// there can be up to 32768*64^3 = 8 gigavoxels (with each voxel perhaps being many bytes). This should effectively make use
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// of even high end machines. Of course, the user can choose to limit the memory usage in which case much less of the chunk
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// array will actually be used. None-the-less, we have chosen to use a fixed size array (rather than a vector) as it appear to
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// be slightly faster (probably due to the extra pointer indirection in a vector?) and the actual size of this array should
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// just be 1Mb or so.
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static const uint32_t uChunkArraySize = 65536;
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mutable std::unique_ptr< Chunk > m_arrayChunks[uChunkArraySize];
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// The size of the chunks
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uint16_t m_uChunkSideLength;
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