Tidying up...
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8
TODO.txt
8
TODO.txt
@ -1,4 +1,4 @@
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For Version 0.1
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For Version 1.0
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===============
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Implement Memory Pool
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Clean up normal code - make normal generation a seperate pass.
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@ -16,15 +16,17 @@ Check licensing, #regions, etc.
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Decimated version of marching cubes should use less memory.
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Unit test - compare output to reference implementation
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Sort awkward use of 'offset' in decimated marching cubes.
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Use of LinearVolume instead of arrays.
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Add API docs
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Add manual
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Finish OpenGL sample.
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For Version 0.2
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For Version 2.0
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===============
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Detect detatched regions.
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Handle mesh generation for detatched regions.
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Generate ambient lighting from volume?
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Utility function for closing outside surfaces?
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Consider how seperate surface should be generated for a single region.
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Consider transparent materials like glass.
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Consider transparent materials like glass.
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Allow writing meshes into volumes?
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