Tidying up...

This commit is contained in:
David Williams
2008-06-25 20:16:58 +00:00
parent e6a7174b53
commit 9a58b83b6d
10 changed files with 155 additions and 109 deletions

View File

@ -1,4 +1,4 @@
For Version 0.1
For Version 1.0
===============
Implement Memory Pool
Clean up normal code - make normal generation a seperate pass.
@ -16,15 +16,17 @@ Check licensing, #regions, etc.
Decimated version of marching cubes should use less memory.
Unit test - compare output to reference implementation
Sort awkward use of 'offset' in decimated marching cubes.
Use of LinearVolume instead of arrays.
Add API docs
Add manual
Finish OpenGL sample.
For Version 0.2
For Version 2.0
===============
Detect detatched regions.
Handle mesh generation for detatched regions.
Generate ambient lighting from volume?
Utility function for closing outside surfaces?
Consider how seperate surface should be generated for a single region.
Consider transparent materials like glass.
Consider transparent materials like glass.
Allow writing meshes into volumes?