Work on mesh decimation.
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@ -323,10 +323,10 @@ namespace Ogre
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for(uint regionZ = 0; regionZ < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionZ)
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{
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//LogManager::getSingleton().logMessage("regionZ = " + StringConverter::toString(regionZ));
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for(uint regionY = 0; regionY < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionY)
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for(uint regionY = OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS/2; regionY < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS/2+1; ++regionY)
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{
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//LogManager::getSingleton().logMessage("regionY = " + StringConverter::toString(regionY));
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for(uint regionX = 0; regionX < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionX)
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for(uint regionX = OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS/2; regionX < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS/2+1; ++regionX)
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{
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//LogManager::getSingleton().logMessage("regionX = " + StringConverter::toString(regionX));
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if(surfaceUpToDate[regionX][regionY][regionZ] == false)
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@ -1008,7 +1008,7 @@ namespace Ogre
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iterPatch->second.m_v3dOffset = offset;
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iterPatch->second.computeNormalsFromVolume(volIter);
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iterPatch->second.endDefinition();
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//iterPatch->second.decimate();
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iterPatch->second.decimate();
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}
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//LogManager::getSingleton().logMessage("Finished Generating Mesh Data");
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