Switched examples to use FPS-style first person perspective camera.
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@ -109,7 +109,7 @@ protected:
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OpenGLMeshData meshData = buildOpenGLMeshData(mesh);
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addMeshData(meshData);
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setViewableRegion(volData.getEnclosingRegion());
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setCameraTransform(QVector3D(100.0f, 100.0f, 100.0f), -(PI / 4.0f), PI + (PI / 4.0f));
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}
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private:
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