Switched examples to use FPS-style first person perspective camera.
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@ -183,7 +183,7 @@ protected:
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//Pass the surface to the OpenGL window
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addMesh(decodedMesh);
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setViewableRegion(reg2);
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setCameraTransform(QVector3D(300.0f, 300.0f, 300.0f), -(PI / 4.0f), PI + (PI / 4.0f));
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}
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};
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