Hack to fix crash.
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1994155d07
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9d1f9e7959
@ -116,6 +116,11 @@ namespace PolyVox
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void IndexedSurfacePatch::smooth(float fAmount, bool bIncludeEdgeVertices)
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void IndexedSurfacePatch::smooth(float fAmount, bool bIncludeEdgeVertices)
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{
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{
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if(m_vecVertices.size() == 0) //FIXME - I don't think we should need this test, but I have seen crashes otherwise...
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{
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return;
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}
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std::vector<SurfaceVertex> vecOriginalVertices = m_vecVertices;
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std::vector<SurfaceVertex> vecOriginalVertices = m_vecVertices;
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Vector3DFloat offset = static_cast<Vector3DFloat>(m_Region.getLowerCorner());
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Vector3DFloat offset = static_cast<Vector3DFloat>(m_Region.getLowerCorner());
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