Templatised SurfaceMesh class on vertex type.
Replaced 'SurfaceVertex' with PositionMaterial and PositionMaterialNormal classes. Different surface extractors can now work with different vertex types.
This commit is contained in:
@ -33,10 +33,10 @@ struct OpenGLSurfaceMesh
|
||||
GLulong noOfIndices;
|
||||
GLuint indexBuffer;
|
||||
GLuint vertexBuffer;
|
||||
const PolyVox::SurfaceMesh* sourceMesh;
|
||||
const PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal>* sourceMesh;
|
||||
};
|
||||
|
||||
OpenGLSurfaceMesh BuildOpenGLSurfaceMesh(const PolyVox::SurfaceMesh& mesh);
|
||||
OpenGLSurfaceMesh BuildOpenGLSurfaceMesh(const PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal>& mesh);
|
||||
void renderRegionVertexBufferObject(const OpenGLSurfaceMesh& openGLSurfaceMesh, unsigned int uLodLevel);
|
||||
|
||||
#endif //__OpenGLExample_OpenGLVertexBufferObjectSupport_H__
|
||||
|
Reference in New Issue
Block a user