Templatised SurfaceMesh class on vertex type.
Replaced 'SurfaceVertex' with PositionMaterial and PositionMaterialNormal classes. Different surface extractors can now work with different vertex types.
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		| @@ -30,10 +30,10 @@ using namespace std; | ||||
|  | ||||
| namespace PolyVox | ||||
| { | ||||
| 	void computeNormalsForVertices(Volume<uint8_t>* volumeData, SurfaceMesh& mesh, NormalGenerationMethod normalGenerationMethod) | ||||
| 	void computeNormalsForVertices(Volume<uint8_t>* volumeData, SurfaceMesh<PositionMaterialNormal>& mesh, NormalGenerationMethod normalGenerationMethod) | ||||
| 	{ | ||||
| 		std::vector<SurfaceVertex>& vecVertices = mesh.getRawVertexData(); | ||||
| 		std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin(); | ||||
| 		std::vector<PositionMaterialNormal>& vecVertices = mesh.getRawVertexData(); | ||||
| 		std::vector<PositionMaterialNormal>::iterator iterSurfaceVertex = vecVertices.begin(); | ||||
| 		while(iterSurfaceVertex != vecVertices.end()) | ||||
| 		{ | ||||
| 			const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(mesh.m_Region.getLowerCorner()); | ||||
|   | ||||
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