Linux compile fixes.
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		| @@ -109,7 +109,7 @@ namespace PolyVox | ||||
| namespace PolyVox | ||||
| { | ||||
| 	template<> | ||||
| 	typename VoxelTypeTraits<Density8>::DensityType convertToDensity(Density8 voxel); | ||||
| 	VoxelTypeTraits<Density8>::DensityType convertToDensity(Density8 voxel); | ||||
|  | ||||
| 	template<> | ||||
| 	class ConvertToDensity<Density8> | ||||
|   | ||||
| @@ -125,10 +125,10 @@ namespace PolyVox | ||||
| namespace PolyVox | ||||
| { | ||||
| 	template<> | ||||
| 	typename VoxelTypeTraits<MaterialDensityPair44>::DensityType convertToDensity(MaterialDensityPair44 voxel); | ||||
| 	VoxelTypeTraits<MaterialDensityPair44>::DensityType convertToDensity(MaterialDensityPair44 voxel); | ||||
|  | ||||
| 	template<> | ||||
| 	typename VoxelTypeTraits<MaterialDensityPair88>::DensityType convertToDensity(MaterialDensityPair88 voxel); | ||||
| 	VoxelTypeTraits<MaterialDensityPair88>::DensityType convertToDensity(MaterialDensityPair88 voxel); | ||||
|  | ||||
| 	template<> | ||||
| 	class ConvertToDensity<MaterialDensityPair44> | ||||
|   | ||||
| @@ -206,7 +206,7 @@ namespace PolyVox | ||||
| 		typename VolumeType::VoxelType v011; | ||||
| 		typename VolumeType::VoxelType v111; | ||||
|  | ||||
| 		ConvertToDensity<VolumeType::VoxelType> DensityConverter; | ||||
| 		ConvertToDensity<typename VolumeType::VoxelType> DensityConverter; | ||||
|  | ||||
| 		if(isPrevZAvail) | ||||
| 		{ | ||||
| @@ -399,7 +399,7 @@ namespace PolyVox | ||||
| 		Array2DInt32& m_pCurrentVertexIndicesY, | ||||
| 		Array2DInt32& m_pCurrentVertexIndicesZ) | ||||
| 	{ | ||||
| 		ConvertToMaterial<VolumeType::VoxelType> converter; | ||||
| 		ConvertToMaterial<typename VolumeType::VoxelType> converter; | ||||
|  | ||||
| 		int32_t iZVolSpace = m_regSliceCurrent.getLowerCorner().getZ(); | ||||
| 		const uint32_t uZRegSpace = iZVolSpace - m_regSizeInVoxels.getLowerCorner().getZ(); | ||||
| @@ -447,9 +447,9 @@ namespace PolyVox | ||||
| 					//Choose one of the two materials to use for the vertex (we don't interpolate as interpolation of | ||||
| 					//material IDs does not make sense). We take the largest, so that if we are working on a material-only | ||||
| 					//volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component. | ||||
| 					ConvertToMaterial<VolumeType::VoxelType>::MaterialType uMaterial000 = converter(v000); | ||||
| 					ConvertToMaterial<VolumeType::VoxelType>::MaterialType uMaterial100 = converter(v100); | ||||
| 					ConvertToMaterial<VolumeType::VoxelType>::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial100); | ||||
| 					typename ConvertToMaterial<typename VolumeType::VoxelType>::MaterialType uMaterial000 = converter(v000); | ||||
| 					typename ConvertToMaterial<typename VolumeType::VoxelType>::MaterialType uMaterial100 = converter(v100); | ||||
| 					typename ConvertToMaterial<typename VolumeType::VoxelType>::MaterialType uMaterial = (std::max)(uMaterial000, uMaterial100); | ||||
|  | ||||
| 					PositionMaterialNormal surfaceVertex(v3dPosition, v3dNormal, static_cast<float>(uMaterial)); | ||||
| 					uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex); | ||||
| @@ -473,8 +473,8 @@ namespace PolyVox | ||||
| 					//Choose one of the two materials to use for the vertex (we don't interpolate as interpolation of | ||||
| 					//material IDs does not make sense). We take the largest, so that if we are working on a material-only | ||||
| 					//volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component. | ||||
| 					ConvertToMaterial<VolumeType::VoxelType>::MaterialType uMaterial000 = converter(v000); | ||||
| 					ConvertToMaterial<VolumeType::VoxelType>::MaterialType uMaterial010 = converter(v010); | ||||
| 					typename ConvertToMaterial<typename VolumeType::VoxelType>::MaterialType uMaterial000 = converter(v000); | ||||
| 					typename ConvertToMaterial<typename VolumeType::VoxelType>::MaterialType uMaterial010 = converter(v010); | ||||
| 					uint32_t uMaterial = (std::max)(uMaterial000, uMaterial010); | ||||
|  | ||||
| 					PositionMaterialNormal surfaceVertex(v3dPosition, v3dNormal, static_cast<float>(uMaterial)); | ||||
| @@ -499,8 +499,8 @@ namespace PolyVox | ||||
| 					//Choose one of the two materials to use for the vertex (we don't interpolate as interpolation of | ||||
| 					//material IDs does not make sense). We take the largest, so that if we are working on a material-only | ||||
| 					//volume we get the one which is non-zero. Both materials can be non-zero if our volume has a density component. | ||||
| 					ConvertToMaterial<VolumeType::VoxelType>::MaterialType uMaterial000 = converter(v000); | ||||
| 					ConvertToMaterial<VolumeType::VoxelType>::MaterialType uMaterial001 = converter(v001); | ||||
| 					typename ConvertToMaterial<typename VolumeType::VoxelType>::MaterialType uMaterial000 = converter(v000); | ||||
| 					typename ConvertToMaterial<typename VolumeType::VoxelType>::MaterialType uMaterial001 = converter(v001); | ||||
| 					uint32_t uMaterial = (std::max)(uMaterial000, uMaterial001); | ||||
|  | ||||
| 					PositionMaterialNormal surfaceVertex(v3dPosition, v3dNormal, static_cast<float>(uMaterial)); | ||||
|   | ||||
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