Updated comment style to match KDE/Kate (for Doxygen syntax highlighting).

This commit is contained in:
David Williams
2012-12-09 15:09:35 +01:00
parent 8b91e55c84
commit a502e84764
2 changed files with 265 additions and 265 deletions

View File

@ -30,25 +30,25 @@ freely, subject to the following restrictions:
namespace PolyVox
{
/// Represents a part of a Volume.
////////////////////////////////////////////////////////////////////////////////
/// Many operations in PolyVox are constrained to only part of a volume. For example, when running the surface extractors
/// it is unlikely that you will want to run it on the whole volume at once, as this will give a very large mesh which may
/// be too much to render. Instead you will probably want to run a surface extractor a number of times on different parts
/// of the volume, there by giving a number of meshes which can be culled and rendered seperately.
///
/// The Region class is used to define these parts (regions) of the volume. Essentially it consists of an upper and lower
/// bound which specify the range of voxels positions considered to be part of the region. Note that these bounds are
/// <em>inclusive</em>.
///
/// As well as the expected set of getters and setters, this class also provide utility functions for increasing and decresing
/// the size of the Region, shifting the Region in 3D space, testing whether it contains a given position, enlarging it so that
/// it does contain a given position, croppng it to another Region, and various other utility functions.
///
/// \Note The dimensions of a region can be measured either in voxels or in cells. See the manual for more information
/// about these definitions.
///
////////////////////////////////////////////////////////////////////////////////
/** Represents a part of a Volume.
*
* Many operations in PolyVox are constrained to only part of a volume. For example, when running the surface extractors
* it is unlikely that you will want to run it on the whole volume at once, as this will give a very large mesh which may
* be too much to render. Instead you will probably want to run a surface extractor a number of times on different parts
* of the volume, there by giving a number of meshes which can be culled and rendered seperately.
*
* The Region class is used to define these parts (regions) of the volume. Essentially it consists of an upper and lower
* bound which specify the range of voxels positions considered to be part of the region. Note that these bounds are
* <em>inclusive</em>.
*
* As well as the expected set of getters and setters, this class also provide utility functions for increasing and decresing
* the size of the Region, shifting the Region in 3D space, testing whether it contains a given position, enlarging it so that
* it does contain a given position, croppng it to another Region, and various other utility functions.
*
* \Note The dimensions of a region can be measured either in voxels or in cells. See the manual for more information
* about these definitions.
*
*/
#ifdef SWIG
class Region
#else
@ -199,193 +199,193 @@ namespace PolyVox
// 'inline' keyword is used for the definition rather than the declaration.
// See also http://www.parashift.com/c++-faq-lite/inline-functions.html
////////////////////////////////////////////////////////////////////////////////
/// \return The 'x' position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The 'x' position of the lower corner.
*/
inline int32_t Region::getLowerX(void) const
{
return m_iLowerX;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The 'y' position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The 'y' position of the lower corner.
*/
inline int32_t Region::getLowerY(void) const
{
return m_iLowerY;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The 'z' position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The 'z' position of the lower corner.
*/
inline int32_t Region::getLowerZ(void) const
{
return m_iLowerZ;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The 'x' position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The 'x' position of the upper corner.
*/
inline int32_t Region::getUpperX(void) const
{
return m_iUpperX;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The 'y' position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The 'y' position of the upper corner.
*/
inline int32_t Region::getUpperY(void) const
{
return m_iUpperY;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The 'z' position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The 'z' position of the upper corner.
*/
inline int32_t Region::getUpperZ(void) const
{
return m_iUpperZ;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The position of the lower corner.
*/
inline Vector3DInt32 Region::getLowerCorner(void) const
{
return Vector3DInt32(m_iLowerX, m_iLowerY, m_iLowerZ);
}
////////////////////////////////////////////////////////////////////////////////
/// \return The position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The position of the upper corner.
*/
inline Vector3DInt32 Region::getUpperCorner(void) const
{
return Vector3DInt32(m_iUpperX, m_iUpperY, m_iUpperZ);
}
////////////////////////////////////////////////////////////////////////////////
/// \return The width of the region measured in voxels.
/// \sa getWidthInCells()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The width of the region measured in voxels.
* \sa getWidthInCells()
*/
inline int32_t Region::getWidthInVoxels(void) const
{
return getWidthInCells() + 1;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The height of the region measured in voxels.
/// \sa getHeightInCells()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The height of the region measured in voxels.
* \sa getHeightInCells()
*/
inline int32_t Region::getHeightInVoxels(void) const
{
return getHeightInCells() + 1;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The depth of the region measured in voxels.
/// \sa getDepthInCells()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The depth of the region measured in voxels.
* \sa getDepthInCells()
*/
inline int32_t Region::getDepthInVoxels(void) const
{
return getDepthInCells() + 1;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The dimensions of the region measured in voxels.
/// \sa getDimensionsInCells()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The dimensions of the region measured in voxels.
* \sa getDimensionsInCells()
*/
inline Vector3DInt32 Region::getDimensionsInVoxels(void) const
{
return getDimensionsInCells() + Vector3DInt32(1, 1, 1);
}
////////////////////////////////////////////////////////////////////////////////
/// \return The width of the region measured in cells.
/// \sa getWidthInVoxels()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The width of the region measured in cells.
* \sa getWidthInVoxels()
*/
inline int32_t Region::getWidthInCells(void) const
{
return m_iUpperX - m_iLowerX;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The height of the region measured in cells.
/// \sa getHeightInVoxels()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The height of the region measured in cells.
* \sa getHeightInVoxels()
*/
inline int32_t Region::getHeightInCells(void) const
{
return m_iUpperY - m_iLowerY;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The depth of the region measured in cells.
/// \sa getDepthInVoxels()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The depth of the region measured in cells.
* \sa getDepthInVoxels()
*/
inline int32_t Region::getDepthInCells(void) const
{
return m_iUpperZ - m_iLowerZ;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The dimensions of the region measured in cells.
/// \sa getDimensionsInVoxels()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The dimensions of the region measured in cells.
* \sa getDimensionsInVoxels()
*/
inline Vector3DInt32 Region::getDimensionsInCells(void) const
{
return Vector3DInt32(getWidthInCells(), getHeightInCells(), getDepthInCells());
}
////////////////////////////////////////////////////////////////////////////////
/// \param iX The new 'x' position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iX The new 'x' position of the lower corner.
*/
inline void Region::setLowerX(int32_t iX)
{
m_iLowerX = iX;
}
////////////////////////////////////////////////////////////////////////////////
/// \param iY The new 'y' position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iY The new 'y' position of the lower corner.
*/
inline void Region::setLowerY(int32_t iY)
{
m_iLowerY = iY;
}
////////////////////////////////////////////////////////////////////////////////
/// \param iZ The new 'z' position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iZ The new 'z' position of the lower corner.
*/
inline void Region::setLowerZ(int32_t iZ)
{
m_iLowerZ = iZ;
}
////////////////////////////////////////////////////////////////////////////////
/// \param iX The new 'x' position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iX The new 'x' position of the upper corner.
*/
inline void Region::setUpperX(int32_t iX)
{
m_iUpperX = iX;
}
////////////////////////////////////////////////////////////////////////////////
/// \param iY The new 'y' position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iY The new 'y' position of the upper corner.
*/
inline void Region::setUpperY(int32_t iY)
{
m_iUpperY = iY;
}
////////////////////////////////////////////////////////////////////////////////
/// \param iZ The new 'z' position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iZ The new 'z' position of the upper corner.
*/
inline void Region::setUpperZ(int32_t iZ)
{
m_iUpperZ = iZ;
}
////////////////////////////////////////////////////////////////////////////////
/// \param v3dLowerCorner The new position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param v3dLowerCorner The new position of the lower corner.
*/
inline void Region::setLowerCorner(const Vector3DInt32& v3dLowerCorner)
{
m_iLowerX = v3dLowerCorner.getX();
@ -393,9 +393,9 @@ namespace PolyVox
m_iLowerZ = v3dLowerCorner.getZ();
}
////////////////////////////////////////////////////////////////////////////////
/// \param v3dUpperCorner The new position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param v3dUpperCorner The new position of the upper corner.
*/
inline void Region::setUpperCorner(const Vector3DInt32& v3dUpperCorner)
{
m_iUpperX = v3dUpperCorner.getX();