Updated comment style to match KDE/Kate (for Doxygen syntax highlighting).

This commit is contained in:
David Williams 2012-12-09 15:09:35 +01:00
parent 8b91e55c84
commit a502e84764
2 changed files with 265 additions and 265 deletions

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@ -30,25 +30,25 @@ freely, subject to the following restrictions:
namespace PolyVox
{
/// Represents a part of a Volume.
////////////////////////////////////////////////////////////////////////////////
/// Many operations in PolyVox are constrained to only part of a volume. For example, when running the surface extractors
/// it is unlikely that you will want to run it on the whole volume at once, as this will give a very large mesh which may
/// be too much to render. Instead you will probably want to run a surface extractor a number of times on different parts
/// of the volume, there by giving a number of meshes which can be culled and rendered seperately.
///
/// The Region class is used to define these parts (regions) of the volume. Essentially it consists of an upper and lower
/// bound which specify the range of voxels positions considered to be part of the region. Note that these bounds are
/// <em>inclusive</em>.
///
/// As well as the expected set of getters and setters, this class also provide utility functions for increasing and decresing
/// the size of the Region, shifting the Region in 3D space, testing whether it contains a given position, enlarging it so that
/// it does contain a given position, croppng it to another Region, and various other utility functions.
///
/// \Note The dimensions of a region can be measured either in voxels or in cells. See the manual for more information
/// about these definitions.
///
////////////////////////////////////////////////////////////////////////////////
/** Represents a part of a Volume.
*
* Many operations in PolyVox are constrained to only part of a volume. For example, when running the surface extractors
* it is unlikely that you will want to run it on the whole volume at once, as this will give a very large mesh which may
* be too much to render. Instead you will probably want to run a surface extractor a number of times on different parts
* of the volume, there by giving a number of meshes which can be culled and rendered seperately.
*
* The Region class is used to define these parts (regions) of the volume. Essentially it consists of an upper and lower
* bound which specify the range of voxels positions considered to be part of the region. Note that these bounds are
* <em>inclusive</em>.
*
* As well as the expected set of getters and setters, this class also provide utility functions for increasing and decresing
* the size of the Region, shifting the Region in 3D space, testing whether it contains a given position, enlarging it so that
* it does contain a given position, croppng it to another Region, and various other utility functions.
*
* \Note The dimensions of a region can be measured either in voxels or in cells. See the manual for more information
* about these definitions.
*
*/
#ifdef SWIG
class Region
#else
@ -199,193 +199,193 @@ namespace PolyVox
// 'inline' keyword is used for the definition rather than the declaration.
// See also http://www.parashift.com/c++-faq-lite/inline-functions.html
////////////////////////////////////////////////////////////////////////////////
/// \return The 'x' position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The 'x' position of the lower corner.
*/
inline int32_t Region::getLowerX(void) const
{
return m_iLowerX;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The 'y' position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The 'y' position of the lower corner.
*/
inline int32_t Region::getLowerY(void) const
{
return m_iLowerY;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The 'z' position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The 'z' position of the lower corner.
*/
inline int32_t Region::getLowerZ(void) const
{
return m_iLowerZ;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The 'x' position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The 'x' position of the upper corner.
*/
inline int32_t Region::getUpperX(void) const
{
return m_iUpperX;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The 'y' position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The 'y' position of the upper corner.
*/
inline int32_t Region::getUpperY(void) const
{
return m_iUpperY;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The 'z' position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The 'z' position of the upper corner.
*/
inline int32_t Region::getUpperZ(void) const
{
return m_iUpperZ;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The position of the lower corner.
*/
inline Vector3DInt32 Region::getLowerCorner(void) const
{
return Vector3DInt32(m_iLowerX, m_iLowerY, m_iLowerZ);
}
////////////////////////////////////////////////////////////////////////////////
/// \return The position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \return The position of the upper corner.
*/
inline Vector3DInt32 Region::getUpperCorner(void) const
{
return Vector3DInt32(m_iUpperX, m_iUpperY, m_iUpperZ);
}
////////////////////////////////////////////////////////////////////////////////
/// \return The width of the region measured in voxels.
/// \sa getWidthInCells()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The width of the region measured in voxels.
* \sa getWidthInCells()
*/
inline int32_t Region::getWidthInVoxels(void) const
{
return getWidthInCells() + 1;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The height of the region measured in voxels.
/// \sa getHeightInCells()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The height of the region measured in voxels.
* \sa getHeightInCells()
*/
inline int32_t Region::getHeightInVoxels(void) const
{
return getHeightInCells() + 1;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The depth of the region measured in voxels.
/// \sa getDepthInCells()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The depth of the region measured in voxels.
* \sa getDepthInCells()
*/
inline int32_t Region::getDepthInVoxels(void) const
{
return getDepthInCells() + 1;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The dimensions of the region measured in voxels.
/// \sa getDimensionsInCells()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The dimensions of the region measured in voxels.
* \sa getDimensionsInCells()
*/
inline Vector3DInt32 Region::getDimensionsInVoxels(void) const
{
return getDimensionsInCells() + Vector3DInt32(1, 1, 1);
}
////////////////////////////////////////////////////////////////////////////////
/// \return The width of the region measured in cells.
/// \sa getWidthInVoxels()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The width of the region measured in cells.
* \sa getWidthInVoxels()
*/
inline int32_t Region::getWidthInCells(void) const
{
return m_iUpperX - m_iLowerX;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The height of the region measured in cells.
/// \sa getHeightInVoxels()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The height of the region measured in cells.
* \sa getHeightInVoxels()
*/
inline int32_t Region::getHeightInCells(void) const
{
return m_iUpperY - m_iLowerY;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The depth of the region measured in cells.
/// \sa getDepthInVoxels()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The depth of the region measured in cells.
* \sa getDepthInVoxels()
*/
inline int32_t Region::getDepthInCells(void) const
{
return m_iUpperZ - m_iLowerZ;
}
////////////////////////////////////////////////////////////////////////////////
/// \return The dimensions of the region measured in cells.
/// \sa getDimensionsInVoxels()
////////////////////////////////////////////////////////////////////////////////
/**
* \return The dimensions of the region measured in cells.
* \sa getDimensionsInVoxels()
*/
inline Vector3DInt32 Region::getDimensionsInCells(void) const
{
return Vector3DInt32(getWidthInCells(), getHeightInCells(), getDepthInCells());
}
////////////////////////////////////////////////////////////////////////////////
/// \param iX The new 'x' position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iX The new 'x' position of the lower corner.
*/
inline void Region::setLowerX(int32_t iX)
{
m_iLowerX = iX;
}
////////////////////////////////////////////////////////////////////////////////
/// \param iY The new 'y' position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iY The new 'y' position of the lower corner.
*/
inline void Region::setLowerY(int32_t iY)
{
m_iLowerY = iY;
}
////////////////////////////////////////////////////////////////////////////////
/// \param iZ The new 'z' position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iZ The new 'z' position of the lower corner.
*/
inline void Region::setLowerZ(int32_t iZ)
{
m_iLowerZ = iZ;
}
////////////////////////////////////////////////////////////////////////////////
/// \param iX The new 'x' position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iX The new 'x' position of the upper corner.
*/
inline void Region::setUpperX(int32_t iX)
{
m_iUpperX = iX;
}
////////////////////////////////////////////////////////////////////////////////
/// \param iY The new 'y' position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iY The new 'y' position of the upper corner.
*/
inline void Region::setUpperY(int32_t iY)
{
m_iUpperY = iY;
}
////////////////////////////////////////////////////////////////////////////////
/// \param iZ The new 'z' position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iZ The new 'z' position of the upper corner.
*/
inline void Region::setUpperZ(int32_t iZ)
{
m_iUpperZ = iZ;
}
////////////////////////////////////////////////////////////////////////////////
/// \param v3dLowerCorner The new position of the lower corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param v3dLowerCorner The new position of the lower corner.
*/
inline void Region::setLowerCorner(const Vector3DInt32& v3dLowerCorner)
{
m_iLowerX = v3dLowerCorner.getX();
@ -393,9 +393,9 @@ namespace PolyVox
m_iLowerZ = v3dLowerCorner.getZ();
}
////////////////////////////////////////////////////////////////////////////////
/// \param v3dUpperCorner The new position of the upper corner.
////////////////////////////////////////////////////////////////////////////////
/**
* \param v3dUpperCorner The new position of the upper corner.
*/
inline void Region::setUpperCorner(const Vector3DInt32& v3dUpperCorner)
{
m_iUpperX = v3dUpperCorner.getX();

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@ -28,30 +28,30 @@ freely, subject to the following restrictions:
namespace PolyVox
{
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/**
*/
const Region Region::MaxRegion
(
Vector3DInt32((std::numeric_limits<int32_t>::min)(), (std::numeric_limits<int32_t>::min)(), (std::numeric_limits<int32_t>::min)()),
Vector3DInt32((std::numeric_limits<int32_t>::max)(), (std::numeric_limits<int32_t>::max)(), (std::numeric_limits<int32_t>::max)())
);
////////////////////////////////////////////////////////////////////////////////
/// This Region is not considered valid as defined by isValid(). It's main application
/// is to initialise a Region to this value and then() accumulate positions. The result
/// of this will be a Region which encompasses all positions specified.
////////////////////////////////////////////////////////////////////////////////
/**
* This Region is not considered valid as defined by isValid(). It's main application
* is to initialise a Region to this value and then() accumulate positions. The result
* of this will be a Region which encompasses all positions specified.
*/
const Region Region::InvertedRegion
(
Vector3DInt32((std::numeric_limits<int32_t>::max)(), (std::numeric_limits<int32_t>::max)(), (std::numeric_limits<int32_t>::max)()),
Vector3DInt32((std::numeric_limits<int32_t>::min)(), (std::numeric_limits<int32_t>::min)(), (std::numeric_limits<int32_t>::min)())
);
////////////////////////////////////////////////////////////////////////////////
/// \param iX The 'x' component of the position to accumulate.
/// \param iY The 'y' component of the position to accumulate.
/// \param iZ The 'z' component of the position to accumulate.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iX The 'x' component of the position to accumulate.
* \param iY The 'y' component of the position to accumulate.
* \param iZ The 'z' component of the position to accumulate.
*/
void Region::accumulate(int32_t iX, int32_t iY, int32_t iZ)
{
m_iLowerX = ((std::min)(m_iLowerX, iX));
@ -62,21 +62,21 @@ namespace PolyVox
m_iUpperZ = ((std::max)(m_iUpperZ, iZ));
}
////////////////////////////////////////////////////////////////////////////////
/// \param v3dPos The position to accumulate.
////////////////////////////////////////////////////////////////////////////////
/**
* \param v3dPos The position to accumulate.
*/
void Region::accumulate(const Vector3DInt32& v3dPos)
{
accumulate(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
}
////////////////////////////////////////////////////////////////////////////////
/// Note that this is not the same as computing the union of two Regions (as the result of
/// such a union may not be a shape which can be exactly represented by a Region). Instead,
/// the result is simply big enough to contain both this Region and the one passed as a parameter.
/// \param reg The Region to accumulate. This must be valid as defined by the isValid() function.
/// \sa isValid()
////////////////////////////////////////////////////////////////////////////////
/**
* Note that this is not the same as computing the union of two Regions (as the result of
* such a union may not be a shape which can be exactly represented by a Region). Instead,
* the result is simply big enough to contain both this Region and the one passed as a parameter.
* \param reg The Region to accumulate. This must be valid as defined by the isValid() function.
* \sa isValid()
*/
void Region::accumulate(const Region& reg)
{
assert(reg.isValid()); //The result of accumulating an invalid region is not defined.
@ -89,9 +89,9 @@ namespace PolyVox
m_iUpperZ = ((std::max)(m_iUpperZ, reg.getUpperZ()));
}
////////////////////////////////////////////////////////////////////////////////
/// Constructs a Region and clears all extents to zero.
////////////////////////////////////////////////////////////////////////////////
/**
* Constructs a Region and clears all extents to zero.
*/
Region::Region()
:m_iLowerX(0)
,m_iLowerY(0)
@ -102,11 +102,11 @@ namespace PolyVox
{
}
////////////////////////////////////////////////////////////////////////////////
/// Constructs a Region and sets the lower and upper corners to the specified values.
/// \param v3dLowerCorner The desired lower corner of the Region.
/// \param v3dUpperCorner The desired upper corner of the Region.
////////////////////////////////////////////////////////////////////////////////
/**
* Constructs a Region and sets the lower and upper corners to the specified values.
* \param v3dLowerCorner The desired lower corner of the Region.
* \param v3dUpperCorner The desired upper corner of the Region.
*/
Region::Region(const Vector3DInt32& v3dLowerCorner, const Vector3DInt32& v3dUpperCorner)
:m_iLowerX(v3dLowerCorner.getX())
,m_iLowerY(v3dLowerCorner.getY())
@ -117,15 +117,15 @@ namespace PolyVox
{
}
////////////////////////////////////////////////////////////////////////////////
/// Constructs a Region and sets the extents to the specified values.
/// \param iLowerX The desired lower 'x' extent of the Region.
/// \param iLowerY The desired lower 'y' extent of the Region.
/// \param iLowerZ The desired lower 'z' extent of the Region.
/// \param iUpperX The desired upper 'x' extent of the Region.
/// \param iUpperY The desired upper 'y' extent of the Region.
/// \param iUpperZ The desired upper 'z' extent of the Region.
////////////////////////////////////////////////////////////////////////////////
/**
* Constructs a Region and sets the extents to the specified values.
* \param iLowerX The desired lower 'x' extent of the Region.
* \param iLowerY The desired lower 'y' extent of the Region.
* \param iLowerZ The desired lower 'z' extent of the Region.
* \param iUpperX The desired upper 'x' extent of the Region.
* \param iUpperY The desired upper 'y' extent of the Region.
* \param iUpperZ The desired upper 'z' extent of the Region.
*/
Region::Region(int32_t iLowerX, int32_t iLowerY, int32_t iLowerZ, int32_t iUpperX, int32_t iUpperY, int32_t iUpperZ)
:m_iLowerX(iLowerX)
,m_iLowerY(iLowerY)
@ -136,12 +136,12 @@ namespace PolyVox
{
}
////////////////////////////////////////////////////////////////////////////////
/// Two regions are considered equal if all their extents match.
/// \param rhs The Region to compare to.
/// \return true if the Regions match.
/// \sa operator!=
////////////////////////////////////////////////////////////////////////////////
/**
* Two regions are considered equal if all their extents match.
* \param rhs The Region to compare to.
* \return true if the Regions match.
* \sa operator!=
*/
bool Region::operator==(const Region& rhs) const
{
return ((m_iLowerX == rhs.m_iLowerX) && (m_iLowerY == rhs.m_iLowerY) && (m_iLowerZ == rhs.m_iLowerZ)
@ -159,13 +159,13 @@ namespace PolyVox
return !(*this == rhs);
}
////////////////////////////////////////////////////////////////////////////////
/// The boundary value can be used to ensure a position is only considered to be inside
/// the Region if it is that far in in all directions. Also, the test is inclusive such
/// that positions lying exactly on the edge of the Region are considered to be inside it.
/// \param pos The position to test.
/// \param boundary The desired boundary value.
////////////////////////////////////////////////////////////////////////////////
/**
* The boundary value can be used to ensure a position is only considered to be inside
* the Region if it is that far in in all directions. Also, the test is inclusive such
* that positions lying exactly on the edge of the Region are considered to be inside it.
* \param pos The position to test.
* \param boundary The desired boundary value.
*/
bool Region::containsPoint(const Vector3DFloat& pos, float boundary) const
{
return (pos.getX() <= m_iUpperX - boundary)
@ -176,13 +176,13 @@ namespace PolyVox
&& (pos.getZ() >= m_iLowerZ + boundary);
}
////////////////////////////////////////////////////////////////////////////////
/// The boundary value can be used to ensure a position is only considered to be inside
/// the Region if it is that far in in all directions. Also, the test is inclusive such
/// that positions lying exactly on the edge of the Region are considered to be inside it.
/// \param pos The position to test.
/// \param boundary The desired boundary value.
////////////////////////////////////////////////////////////////////////////////
/**
* The boundary value can be used to ensure a position is only considered to be inside
* the Region if it is that far in in all directions. Also, the test is inclusive such
* that positions lying exactly on the edge of the Region are considered to be inside it.
* \param pos The position to test.
* \param boundary The desired boundary value.
*/
bool Region::containsPoint(const Vector3DInt32& pos, uint8_t boundary) const
{
return (pos.getX() <= m_iUpperX - boundary)
@ -193,89 +193,89 @@ namespace PolyVox
&& (pos.getZ() >= m_iLowerZ + boundary);
}
////////////////////////////////////////////////////////////////////////////////
/// The boundary value can be used to ensure a position is only considered to be inside
/// the Region if it is that far in in the 'x' direction. Also, the test is inclusive such
/// that positions lying exactly on the edge of the Region are considered to be inside it.
/// \param pos The position to test.
/// \param boundary The desired boundary value.
////////////////////////////////////////////////////////////////////////////////
/**
* The boundary value can be used to ensure a position is only considered to be inside
* the Region if it is that far in in the 'x' direction. Also, the test is inclusive such
* that positions lying exactly on the edge of the Region are considered to be inside it.
* \param pos The position to test.
* \param boundary The desired boundary value.
*/
bool Region::containsPointInX(float pos, float boundary) const
{
return (pos <= m_iUpperX - boundary)
&& (pos >= m_iLowerX + boundary);
}
////////////////////////////////////////////////////////////////////////////////
/// The boundary value can be used to ensure a position is only considered to be inside
/// the Region if it is that far in in the 'x' direction. Also, the test is inclusive such
/// that positions lying exactly on the edge of the Region are considered to be inside it.
/// \param pos The position to test.
/// \param boundary The desired boundary value.
////////////////////////////////////////////////////////////////////////////////
/**
* The boundary value can be used to ensure a position is only considered to be inside
* the Region if it is that far in in the 'x' direction. Also, the test is inclusive such
* that positions lying exactly on the edge of the Region are considered to be inside it.
* \param pos The position to test.
* \param boundary The desired boundary value.
*/
bool Region::containsPointInX(int32_t pos, uint8_t boundary) const
{
return (pos <= m_iUpperX - boundary)
&& (pos >= m_iLowerX + boundary);
}
////////////////////////////////////////////////////////////////////////////////
/// The boundary value can be used to ensure a position is only considered to be inside
/// the Region if it is that far in in the 'y' direction. Also, the test is inclusive such
/// that positions lying exactly on the edge of the Region are considered to be inside it.
/// \param pos The position to test.
/// \param boundary The desired boundary value.
////////////////////////////////////////////////////////////////////////////////
/**
* The boundary value can be used to ensure a position is only considered to be inside
* the Region if it is that far in in the 'y' direction. Also, the test is inclusive such
* that positions lying exactly on the edge of the Region are considered to be inside it.
* \param pos The position to test.
* \param boundary The desired boundary value.
*/
bool Region::containsPointInY(float pos, float boundary) const
{
return (pos <= m_iUpperY - boundary)
&& (pos >= m_iLowerY + boundary);
}
////////////////////////////////////////////////////////////////////////////////
/// The boundary value can be used to ensure a position is only considered to be inside
/// the Region if it is that far in in the 'y' direction. Also, the test is inclusive such
/// that positions lying exactly on the edge of the Region are considered to be inside it.
/// \param pos The position to test.
/// \param boundary The desired boundary value.
////////////////////////////////////////////////////////////////////////////////
/**
* The boundary value can be used to ensure a position is only considered to be inside
* the Region if it is that far in in the 'y' direction. Also, the test is inclusive such
* that positions lying exactly on the edge of the Region are considered to be inside it.
* \param pos The position to test.
* \param boundary The desired boundary value.
*/
bool Region::containsPointInY(int32_t pos, uint8_t boundary) const
{
return (pos <= m_iUpperY - boundary)
&& (pos >= m_iLowerY + boundary);
}
////////////////////////////////////////////////////////////////////////////////
/// The boundary value can be used to ensure a position is only considered to be inside
/// the Region if it is that far in in the 'z' direction. Also, the test is inclusive such
/// that positions lying exactly on the edge of the Region are considered to be inside it.
/// \param pos The position to test.
/// \param boundary The desired boundary value.
////////////////////////////////////////////////////////////////////////////////
/**
* The boundary value can be used to ensure a position is only considered to be inside
* the Region if it is that far in in the 'z' direction. Also, the test is inclusive such
* that positions lying exactly on the edge of the Region are considered to be inside it.
* \param pos The position to test.
* \param boundary The desired boundary value.
*/
bool Region::containsPointInZ(float pos, float boundary) const
{
return (pos <= m_iUpperZ - boundary)
&& (pos >= m_iLowerZ + boundary);
}
////////////////////////////////////////////////////////////////////////////////
/// The boundary value can be used to ensure a position is only considered to be inside
/// the Region if it is that far in in the 'z' direction. Also, the test is inclusive such
/// that positions lying exactly on the edge of the Region are considered to be inside it.
/// \param pos The position to test.
/// \param boundary The desired boundary value.
////////////////////////////////////////////////////////////////////////////////
/**
* The boundary value can be used to ensure a position is only considered to be inside
* the Region if it is that far in in the 'z' direction. Also, the test is inclusive such
* that positions lying exactly on the edge of the Region are considered to be inside it.
* \param pos The position to test.
* \param boundary The desired boundary value.
*/
bool Region::containsPointInZ(int32_t pos, uint8_t boundary) const
{
return (pos <= m_iUpperZ - boundary)
&& (pos >= m_iLowerZ + boundary);
}
////////////////////////////////////////////////////////////////////////////////
/// After calling this functions, the extents of this Region are given by the intersection
/// of this Region and the one it was cropped to.
/// \param other The Region to crop to.
////////////////////////////////////////////////////////////////////////////////
/**
* After calling this functions, the extents of this Region are given by the intersection
* of this Region and the one it was cropped to.
* \param other The Region to crop to.
*/
void Region::cropTo(const Region& other)
{
m_iLowerX = ((std::max)(m_iLowerX, other.m_iLowerX));
@ -286,11 +286,11 @@ namespace PolyVox
m_iUpperZ = ((std::min)(m_iUpperZ, other.m_iUpperZ));
}
////////////////////////////////////////////////////////////////////////////////
/// The same amount of growth is applied in all directions. Negative growth
/// is possible but you should prefer the shrink() function for clarity.
/// \param iAmount The amount to grow by.
////////////////////////////////////////////////////////////////////////////////
/**
* The same amount of growth is applied in all directions. Negative growth
* is possible but you should prefer the shrink() function for clarity.
* \param iAmount The amount to grow by.
*/
void Region::grow(int32_t iAmount)
{
m_iLowerX -= iAmount;
@ -302,13 +302,13 @@ namespace PolyVox
m_iUpperZ += iAmount;
}
////////////////////////////////////////////////////////////////////////////////
/// The amount can be specified seperatly for each direction. Negative growth
/// is possible but you should prefer the shrink() function for clarity.
/// \param iAmountX The amount to grow by in 'x'.
/// \param iAmountY The amount to grow by in 'y'.
/// \param iAmountZ The amount to grow by in 'z'.
////////////////////////////////////////////////////////////////////////////////
/**
* The amount can be specified seperatly for each direction. Negative growth
* is possible but you should prefer the shrink() function for clarity.
* \param iAmountX The amount to grow by in 'x'.
* \param iAmountY The amount to grow by in 'y'.
* \param iAmountZ The amount to grow by in 'z'.
*/
void Region::grow(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ)
{
m_iLowerX -= iAmountX;
@ -320,48 +320,48 @@ namespace PolyVox
m_iUpperZ += iAmountZ;
}
////////////////////////////////////////////////////////////////////////////////
/// The amount can be specified seperatly for each direction. Negative growth
/// is possible but you should prefer the shrink() function for clarity.
/// \param v3dAmount The amount to grow by (one component for each direction).
////////////////////////////////////////////////////////////////////////////////
/**
* The amount can be specified seperatly for each direction. Negative growth
* is possible but you should prefer the shrink() function for clarity.
* \param v3dAmount The amount to grow by (one component for each direction).
*/
void Region::grow(const Vector3DInt32& v3dAmount)
{
grow(v3dAmount.getX(), v3dAmount.getY(), v3dAmount.getZ());
}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/**
*/
bool Region::isValid(void) const
{
return (m_iUpperX >= m_iLowerX) && (m_iUpperY >= m_iLowerY) && (m_iUpperZ >= m_iLowerZ);
}
////////////////////////////////////////////////////////////////////////////////
/// \param iAmountX The amount to move the Region by in 'x'.
/// \param iAmountY The amount to move the Region by in 'y'.
/// \param iAmountZ The amount to move the Region by in 'z'.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iAmountX The amount to move the Region by in 'x'.
* \param iAmountY The amount to move the Region by in 'y'.
* \param iAmountZ The amount to move the Region by in 'z'.
*/
void Region::shift(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ)
{
shiftLowerCorner(iAmountX, iAmountY, iAmountZ);
shiftUpperCorner(iAmountX, iAmountY, iAmountZ);
}
////////////////////////////////////////////////////////////////////////////////
/// \param v3dAmount The amount to move the Region by.
////////////////////////////////////////////////////////////////////////////////
/**
* \param v3dAmount The amount to move the Region by.
*/
void Region::shift(const Vector3DInt32& v3dAmount)
{
shiftLowerCorner(v3dAmount);
shiftUpperCorner(v3dAmount);
}
////////////////////////////////////////////////////////////////////////////////
/// \param iAmountX The amount to move the lower corner by in 'x'.
/// \param iAmountY The amount to move the lower corner by in 'y'.
/// \param iAmountZ The amount to move the lower corner by in 'z'.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iAmountX The amount to move the lower corner by in 'x'.
* \param iAmountY The amount to move the lower corner by in 'y'.
* \param iAmountZ The amount to move the lower corner by in 'z'.
*/
void Region::shiftLowerCorner(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ)
{
m_iLowerX += iAmountX;
@ -369,19 +369,19 @@ namespace PolyVox
m_iLowerZ += iAmountZ;
}
////////////////////////////////////////////////////////////////////////////////
/// \param v3dAmount The amount to move the lower corner by.
////////////////////////////////////////////////////////////////////////////////
/**
* \param v3dAmount The amount to move the lower corner by.
*/
void Region::shiftLowerCorner(const Vector3DInt32& v3dAmount)
{
shiftLowerCorner(v3dAmount.getX(), v3dAmount.getY(), v3dAmount.getZ());
}
////////////////////////////////////////////////////////////////////////////////
/// \param iAmountX The amount to move the upper corner by in 'x'.
/// \param iAmountY The amount to move the upper corner by in 'y'.
/// \param iAmountZ The amount to move the upper corner by in 'z'.
////////////////////////////////////////////////////////////////////////////////
/**
* \param iAmountX The amount to move the upper corner by in 'x'.
* \param iAmountY The amount to move the upper corner by in 'y'.
* \param iAmountZ The amount to move the upper corner by in 'z'.
*/
void Region::shiftUpperCorner(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ)
{
m_iUpperX += iAmountX;
@ -389,19 +389,19 @@ namespace PolyVox
m_iUpperZ += iAmountZ;
}
////////////////////////////////////////////////////////////////////////////////
/// \param v3dAmount The amount to move the upper corner by.
////////////////////////////////////////////////////////////////////////////////
/**
* \param v3dAmount The amount to move the upper corner by.
*/
void Region::shiftUpperCorner(const Vector3DInt32& v3dAmount)
{
shiftUpperCorner(v3dAmount.getX(), v3dAmount.getY(), v3dAmount.getZ());
}
////////////////////////////////////////////////////////////////////////////////
/// The same amount of shrinkage is applied in all directions. Negative shrinkage
/// is possible but you should prefer the grow() function for clarity.
/// \param iAmount The amount to shrink by.
////////////////////////////////////////////////////////////////////////////////
/**
* The same amount of shrinkage is applied in all directions. Negative shrinkage
* is possible but you should prefer the grow() function for clarity.
* \param iAmount The amount to shrink by.
*/
void Region::shrink(int32_t iAmount)
{
m_iLowerX += iAmount;
@ -413,13 +413,13 @@ namespace PolyVox
m_iUpperZ -= iAmount;
}
////////////////////////////////////////////////////////////////////////////////
/// The amount can be specified seperatly for each direction. Negative shrinkage
/// is possible but you should prefer the grow() function for clarity.
/// \param iAmountX The amount to shrink by in 'x'.
/// \param iAmountY The amount to shrink by in 'y'.
/// \param iAmountZ The amount to shrink by in 'z'.
////////////////////////////////////////////////////////////////////////////////
/**
* The amount can be specified seperatly for each direction. Negative shrinkage
* is possible but you should prefer the grow() function for clarity.
* \param iAmountX The amount to shrink by in 'x'.
* \param iAmountY The amount to shrink by in 'y'.
* \param iAmountZ The amount to shrink by in 'z'.
*/
void Region::shrink(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ)
{
m_iLowerX += iAmountX;
@ -431,11 +431,11 @@ namespace PolyVox
m_iUpperZ -= iAmountZ;
}
////////////////////////////////////////////////////////////////////////////////
/// The amount can be specified seperatly for each direction. Negative shrinkage
/// is possible but you should prefer the grow() function for clarity.
/// \param v3dAmount The amount to shrink by (one component for each direction).
////////////////////////////////////////////////////////////////////////////////
/**
* The amount can be specified seperatly for each direction. Negative shrinkage
* is possible but you should prefer the grow() function for clarity.
* \param v3dAmount The amount to shrink by (one component for each direction).
*/
void Region::shrink(const Vector3DInt32& v3dAmount)
{
shrink(v3dAmount.getX(), v3dAmount.getY(), v3dAmount.getZ());