Switched from QOpenGLFunctions_3_1 to QOpenGLFunctions. This seems to require not using vertex arrays, which needs further investigation.

This commit is contained in:
David Williams
2014-03-25 22:49:59 +01:00
parent 19387fd62e
commit a78508a79f
3 changed files with 9 additions and 13 deletions

View File

@ -26,14 +26,14 @@ distribution.
#include "PolyVoxCore/SurfaceMesh.h"
#include <QOpenGLFunctions_3_1>
#include <QOpenGLFunctions>
#include <QGLWidget>
#include <QOpenGLShaderProgram>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
class OpenGLWidget : public QGLWidget, protected QOpenGLFunctions_3_1
class OpenGLWidget : public QGLWidget, protected QOpenGLFunctions
{
public:
//Constructor