Switched from QOpenGLFunctions_3_1 to QOpenGLFunctions. This seems to require not using vertex arrays, which needs further investigation.
This commit is contained in:
parent
19387fd62e
commit
a78508a79f
@ -46,7 +46,7 @@ ADD_EXECUTABLE(BasicExample ${SRC_FILES})
|
||||
IF(MSVC)
|
||||
SET_TARGET_PROPERTIES(BasicExample PROPERTIES COMPILE_FLAGS "/W4 /wd4127")
|
||||
ENDIF(MSVC)
|
||||
TARGET_LINK_LIBRARIES(BasicExample Qt5::OpenGL PolyVoxCore)
|
||||
TARGET_LINK_LIBRARIES(BasicExample Qt5::OpenGL ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} PolyVoxCore)
|
||||
SET_PROPERTY(TARGET BasicExample PROPERTY FOLDER "Examples")
|
||||
|
||||
#Install - Only install the example in Windows
|
||||
|
@ -21,8 +21,8 @@ void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMat
|
||||
const auto& vecVertices = surfaceMesh.getVertices();
|
||||
|
||||
//Create the VAO for the mesh
|
||||
glGenVertexArrays(1, &vertexArrayObject);
|
||||
glBindVertexArray(vertexArrayObject);
|
||||
//glGenVertexArrays(1, &vertexArrayObject);
|
||||
//glBindVertexArray(vertexArrayObject);
|
||||
|
||||
//The GL_ARRAY_BUFFER will contain the list of vertex positions
|
||||
glGenBuffers(1, &vertexBuffer);
|
||||
@ -38,18 +38,14 @@ void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMat
|
||||
glEnableVertexAttribArray(0); //We're talking about shader attribute '0'
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(PositionMaterial), 0); //take the first 3 floats from every sizeof(decltype(vecVertices)::value_type)
|
||||
|
||||
glBindVertexArray(0);
|
||||
//glBindVertexArray(0);
|
||||
|
||||
noOfIndices = vecIndices.size(); //Save this for the call to glDrawElements later
|
||||
}
|
||||
|
||||
void OpenGLWidget::initializeGL()
|
||||
{
|
||||
if(!initializeOpenGLFunctions())
|
||||
{
|
||||
std::cerr << "Could not initialise OpenGL functions" << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
initializeOpenGLFunctions();
|
||||
|
||||
//Print out some information about the OpenGL implementation.
|
||||
std::cout << "OpenGL Implementation Details:" << std::endl;
|
||||
@ -164,11 +160,11 @@ void OpenGLWidget::paintGL()
|
||||
|
||||
shader.setUniformValue("modelToWorldMatrix", modelToWorldMatrix); //Update to the latest camera matrix
|
||||
|
||||
glBindVertexArray(vertexArrayObject);
|
||||
//glBindVertexArray(vertexArrayObject);
|
||||
|
||||
glDrawElements(GL_TRIANGLES, noOfIndices, GL_UNSIGNED_INT, 0);
|
||||
|
||||
glBindVertexArray(0);
|
||||
//glBindVertexArray(0);
|
||||
|
||||
shader.release();
|
||||
|
||||
|
@ -26,14 +26,14 @@ distribution.
|
||||
|
||||
#include "PolyVoxCore/SurfaceMesh.h"
|
||||
|
||||
#include <QOpenGLFunctions_3_1>
|
||||
#include <QOpenGLFunctions>
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLVertexArrayObject>
|
||||
#include <QOpenGLBuffer>
|
||||
|
||||
class OpenGLWidget : public QGLWidget, protected QOpenGLFunctions_3_1
|
||||
class OpenGLWidget : public QGLWidget, protected QOpenGLFunctions
|
||||
{
|
||||
public:
|
||||
//Constructor
|
||||
|
Loading…
x
Reference in New Issue
Block a user