Refactoring work... working on meshes
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@ -32,7 +32,9 @@ namespace Ogre
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void getVertexAndIndexData(std::vector<SurfaceVertex>& vertexData, std::vector<uint>& indexData);
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void computeNormalsFromVolume(uint regionX, uint regionY, uint regionZ, VolumeIterator volIter);
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void computeNormalsFromVolume(VolumeIterator volIter);
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UIntVector3 m_v3dOffset;
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private:
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std::set<SurfaceVertex> m_setVertices;
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@ -45,6 +47,8 @@ namespace Ogre
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uint m_uVerticesAdded;
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long int* vertexIndices;
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//UIntVector3 m_v3dOffset;
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};
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}
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