Refactoring work... working on meshes

This commit is contained in:
David Williams
2007-09-01 11:40:54 +00:00
parent 94df0acd48
commit abe66c3d81
3 changed files with 14 additions and 9 deletions

View File

@ -32,7 +32,9 @@ namespace Ogre
void getVertexAndIndexData(std::vector<SurfaceVertex>& vertexData, std::vector<uint>& indexData);
void computeNormalsFromVolume(uint regionX, uint regionY, uint regionZ, VolumeIterator volIter);
void computeNormalsFromVolume(VolumeIterator volIter);
UIntVector3 m_v3dOffset;
private:
std::set<SurfaceVertex> m_setVertices;
@ -45,6 +47,8 @@ namespace Ogre
uint m_uVerticesAdded;
long int* vertexIndices;
//UIntVector3 m_v3dOffset;
};
}