Refactoring work... working on meshes
This commit is contained in:
@ -1005,7 +1005,8 @@ namespace Ogre
|
||||
|
||||
for(std::map<uchar, SurfacePatch>::iterator iterPatch = result.begin(); iterPatch != result.end(); ++iterPatch)
|
||||
{
|
||||
iterPatch->second.computeNormalsFromVolume(regionX,regionY,regionZ,volIter);
|
||||
iterPatch->second.m_v3dOffset = offset;
|
||||
iterPatch->second.computeNormalsFromVolume(volIter);
|
||||
iterPatch->second.endDefinition();
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user