Refactoring work... Argh, this is hard!

This commit is contained in:
David Williams
2007-08-19 20:28:33 +00:00
parent 47bb4b016d
commit adfdb3062f
8 changed files with 129 additions and 49 deletions

View File

@ -82,7 +82,7 @@ namespace Ogre
void generateLevelVolume(void);
std::map<uchar, SurfacePatch> generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ) const;
void mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const;
//void mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const;
bool verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<SurfaceVertex>& vertexData) const;
void doRegionGrowing(uint xStart, uint yStart, uint zStart, uchar value);