Refactoring work... Argh, this is hard!
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@ -15,7 +15,7 @@ namespace Ogre
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SurfacePatchRenderable(const String& material = "BaseWhiteNoLighting");
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~SurfacePatchRenderable(void);
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void setGeometry(std::vector<SurfaceVertex> verticesToSet, std::vector<SurfaceTriangle> indicesToSet);
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void setGeometry(std::vector<SurfaceVertex> verticesToSet, std::vector<uint> indicesToSet);
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Real getSquaredViewDepth(const Camera *cam) const;
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Real getBoundingRadius(void) const;
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