Refactoring work... Argh, this is hard!
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@ -82,7 +82,7 @@ namespace Ogre
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void generateLevelVolume(void);
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std::map<uchar, SurfacePatch> generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ) const;
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void mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const;
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//void mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const;
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bool verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<SurfaceVertex>& vertexData) const;
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void doRegionGrowing(uint xStart, uint yStart, uint zStart, uchar value);
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@ -1,6 +1,7 @@
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#ifndef __SurfacePatch_H__
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#define __SurfacePatch_H__
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#include <list>
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#include <vector>
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#include "SurfaceVertex.h"
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@ -16,12 +17,17 @@ namespace Ogre
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void addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2);
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const std::vector<SurfaceVertex>& getVertexArray();
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const std::vector<SurfaceTriangle>& getTriangleArray();
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/*const std::vector<SurfaceVertex> getVertexArray();
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const std::vector<SurfaceTriangle> getTriangleArray();*/
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void getVertexAndIndexData(std::vector<SurfaceVertex>& vertexData, std::vector<uint>& indexData);
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private:
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std::vector<SurfaceVertex> m_vecVertices;
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std::vector<SurfaceTriangle> m_vecTriangles;
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std::list<SurfaceVertex> m_listVertices;
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std::list<SurfaceTriangle> m_listTriangles;
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std::vector<SurfaceVertex> m_vecVertexData;
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std::vector<uint> m_vecIndexData;
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};
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}
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@ -15,7 +15,7 @@ namespace Ogre
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SurfacePatchRenderable(const String& material = "BaseWhiteNoLighting");
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~SurfacePatchRenderable(void);
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void setGeometry(std::vector<SurfaceVertex> verticesToSet, std::vector<SurfaceTriangle> indicesToSet);
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void setGeometry(std::vector<SurfaceVertex> verticesToSet, std::vector<uint> indicesToSet);
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Real getSquaredViewDepth(const Camera *cam) const;
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Real getBoundingRadius(void) const;
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@ -24,6 +24,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "OgreVector3.h"
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#include "SurfaceVertex.h"
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namespace Ogre
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{
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class SurfaceTriangle
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@ -31,18 +33,18 @@ namespace Ogre
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public:
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//FIXME - maybe these should be short?
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ulong v0;
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/*ulong v0;
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ulong v1;
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ulong v2;
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ulong v2;*/
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std::list<SurfaceVertex>::iterator v0;
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std::list<SurfaceVertex>::iterator v1;
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std::list<SurfaceVertex>::iterator v2;
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SurfaceTriangle()
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:v0(0)
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,v1(0)
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,v2(0)
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{
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}
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SurfaceTriangle(uint v0ToSet, uint v1ToSet, uint v2ToSet)
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SurfaceTriangle(std::list<SurfaceVertex>::iterator v0ToSet, std::list<SurfaceVertex>::iterator v1ToSet, std::list<SurfaceVertex>::iterator v2ToSet)
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:v0(v0ToSet)
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,v1(v1ToSet)
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,v2(v2ToSet)
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@ -33,6 +33,10 @@ namespace Ogre
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Vector3 normal;
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float alpha;
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SurfaceVertex()
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{
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}
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SurfaceVertex(Vector3 positionToSet)
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:position(positionToSet)
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{
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@ -50,21 +54,21 @@ namespace Ogre
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return ((position - rhs).length() < 0.01);
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}
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/*bool operator < (const Vertex& rhs) const
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bool operator < (const SurfaceVertex& rhs) const
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{
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if(z < rhs.z)
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if(position.z < rhs.position.z)
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{
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return true;
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}
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else
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{
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if(y < rhs.y)
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if(position.y < rhs.position.y)
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{
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return true;
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}
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else
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{
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if(x < rhs.x)
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if(position.x < rhs.position.x)
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{
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return true;
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}
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@ -74,7 +78,7 @@ namespace Ogre
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}
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}
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}
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}*/
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}
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};
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}
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@ -354,17 +354,17 @@ namespace Ogre
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//for(uint meshCt = 1; meshCt < 256; ++meshCt)
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for(std::map<uchar, SurfacePatch>::iterator iterSurfacePatch = mapSurfacePatch.begin(); iterSurfacePatch != mapSurfacePatch.end(); ++iterSurfacePatch)
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{
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/*if(indexData[meshCt].size() == 0)
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{
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continue;
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}*/
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std::vector<SurfaceVertex> vertexData;
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std::vector<uint> indexData;
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iterSurfacePatch->second.getVertexAndIndexData(vertexData, indexData);
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std::map<uchar,SurfacePatchRenderable*>::iterator iterSurface = m_mapSurfaces[regionX][regionY][regionZ].find(iterSurfacePatch->first);
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if(iterSurface == m_mapSurfaces[regionX][regionY][regionZ].end())
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{
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//We have to create the surface
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SurfacePatchRenderable* surface = new SurfacePatchRenderable(materialMap->getMaterialAtIndex(iterSurfacePatch->first));
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//surface->setGeometry(vertexData[meshCt],indexData[meshCt]);
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surface->setGeometry(iterSurfacePatch->second.getVertexArray(),iterSurfacePatch->second.getTriangleArray());
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surface->setGeometry(vertexData, indexData);
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m_mapSurfaces[regionX][regionY][regionZ].insert(std::make_pair(iterSurfacePatch->first,surface));
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@ -374,7 +374,7 @@ namespace Ogre
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{
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//We just update the existing surface
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//iterSurface->second->setGeometry(vertexData[meshCt],indexData[meshCt]);
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iterSurface->second->setGeometry(iterSurfacePatch->second.getVertexArray(),iterSurfacePatch->second.getTriangleArray());
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iterSurface->second->setGeometry(vertexData, indexData);
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sceneNode->attachObject(iterSurface->second);
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}
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}
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@ -560,6 +560,8 @@ namespace Ogre
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vertexData.resize(256);
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indexData.resize(256);
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std::map<uchar, SurfacePatch> result;
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//Used later to check if vertex has already been added
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long int vertexIndices[OGRE_REGION_SIDE_LENGTH*2+1][OGRE_REGION_SIDE_LENGTH*2+1][OGRE_REGION_SIDE_LENGTH*2+1][10];
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//uchar materialAtPosition[OGRE_REGION_SIDE_LENGTH*2+1][OGRE_REGION_SIDE_LENGTH*2+1][OGRE_REGION_SIDE_LENGTH*2+1]; //FIXME - do we really need this? Can't we just get it from the volume...
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@ -754,19 +756,42 @@ namespace Ogre
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//vertexScaled values are always integers and so can be used as indices.
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//FIXME - these integer values can just be obtained by using floor()?
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long int index;
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/*long int index;
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unsigned int vertexScaledX;
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unsigned int vertexScaledY;
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unsigned int vertexScaledZ;
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unsigned int vertexScaledZ;*/
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SurfaceTriangle triangle; //Triangle to be created...
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//SurfaceTriangle triangle; //Triangle to be created...
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for(std::set<uchar>::iterator materialsIter = materials.begin(); materialsIter != materials.end(); ++materialsIter)
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{
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uchar material = *materialsIter;
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SurfaceVertex surfaceVertex0(vertex0);
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if(material0 == material)
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surfaceVertex0.alpha = 1.0;
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else
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surfaceVertex0.alpha = 0.0;
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surfaceVertex0.normal = Vector3(1.0,1.0,1.0);
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SurfaceVertex surfaceVertex1(vertex1);
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if(material1 == material)
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surfaceVertex1.alpha = 1.0;
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else
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surfaceVertex1.alpha = 0.0;
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surfaceVertex1.normal = Vector3(1.0,1.0,1.0);
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SurfaceVertex surfaceVertex2(vertex2);
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if(material2 == material)
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surfaceVertex2.alpha = 1.0;
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else
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surfaceVertex2.alpha = 0.0;
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surfaceVertex2.normal = Vector3(1.0,1.0,1.0);
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result[material].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
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//Get scaled values for vertex 0
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vertexScaledX = static_cast<unsigned int>((vertex0.x * 2.0) + 0.5);
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/*vertexScaledX = static_cast<unsigned int>((vertex0.x * 2.0) + 0.5);
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vertexScaledY = static_cast<unsigned int>((vertex0.y * 2.0) + 0.5);
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vertexScaledZ = static_cast<unsigned int>((vertex0.z * 2.0) + 0.5);
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vertexScaledX %= OGRE_REGION_SIDE_LENGTH*2+1;
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@ -847,7 +872,7 @@ namespace Ogre
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}
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//Add the triangle
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indexData[material].push_back(triangle);
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indexData[material].push_back(triangle);*/
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}
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}
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}
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@ -859,7 +884,7 @@ namespace Ogre
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//Compute normals
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//////////////////////////////////////////////////////////////////////////
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for(uint materialCt = 0; materialCt < 256; materialCt++)
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/*for(uint materialCt = 0; materialCt < 256; materialCt++)
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{
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for(uint vertexCt = 0; vertexCt < vertexData[materialCt].size(); ++vertexCt)
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{
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@ -943,7 +968,7 @@ namespace Ogre
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}
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}
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}
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}
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}*/
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//////////////////////////////////////////////////////////////////////////
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//Decimate mesh
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@ -953,7 +978,7 @@ namespace Ogre
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//mergeVertices6(vertexData, indexData);
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//Ogre::LogManager::getSingleton().logMessage("After merge: vertices = " + Ogre::StringConverter::toString(vertexData[4].size()) + ", triangles = " + Ogre::StringConverter::toString(indexData[4].size()/3));
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std::map<uchar, SurfacePatch> result;
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/*std::map<uchar, SurfacePatch> result;
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for(uint materialCt = 1; materialCt < 256; materialCt++)
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{
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if(indexData[materialCt].size() == 0)
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@ -973,11 +998,13 @@ namespace Ogre
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}
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result.insert(std::make_pair(materialCt, surfacePatch));
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}
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}*/
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return result;
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}
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#ifdef BLAH
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void PolyVoxSceneManager::mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const
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{
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for(uint material = 1; material < 256; ++material)
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@ -1092,6 +1119,8 @@ namespace Ogre
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}
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}
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#endif
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bool PolyVoxSceneManager::verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<SurfaceVertex>& vertexData) const
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{
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//FIXME - specially handle the case where they are all the same.
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@ -1,5 +1,7 @@
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#include "SurfacePatch.h"
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#include <algorithm>
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namespace Ogre
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{
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SurfacePatch::SurfacePatch()
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@ -14,23 +16,60 @@ namespace Ogre
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{
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SurfaceTriangle triangle;
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m_vecVertices.push_back(v0);
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triangle.v0 = m_vecVertices.size()-1;
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m_vecVertices.push_back(v1);
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triangle.v1 = m_vecVertices.size()-1;
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m_vecVertices.push_back(v2);
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triangle.v2 = m_vecVertices.size()-1;
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m_listVertices.push_back(v0);
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triangle.v0 = m_listVertices.end();
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triangle.v0--;
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m_vecTriangles.push_back(triangle);
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m_listVertices.push_back(v1);
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triangle.v1 = m_listVertices.end();
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triangle.v1--;
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m_listVertices.push_back(v2);
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triangle.v2 = m_listVertices.end();
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triangle.v2--;
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m_listTriangles.push_back(triangle);
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/*m_vecVertexData.push_back(v0);
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m_vecIndexData.push_back(m_vecVertexData.size()-1);
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m_vecVertexData.push_back(v1);
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m_vecIndexData.push_back(m_vecVertexData.size()-1);
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m_vecVertexData.push_back(v2);
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m_vecIndexData.push_back(m_vecVertexData.size()-1);*/
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}
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const std::vector<SurfaceVertex>& SurfacePatch::getVertexArray()
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/*const std::vector<SurfaceVertex> SurfacePatch::getVertexArray()
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{
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return m_vecVertices;
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std::vector<SurfaceVertex> vertexArray;
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vertexArray.resize(m_listVertices.size());
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std::copy(m_listVertices.begin(), m_listVertices.end(), vertexArray.begin());
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return vertexArray;
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}
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const std::vector<SurfaceTriangle>& SurfacePatch::getTriangleArray()
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const std::vector<SurfaceTriangle> SurfacePatch::getTriangleArray()
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{
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return m_vecTriangles;
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std::vector<SurfaceTriangle> triangleArray;
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triangleArray.resize(m_listTriangles.size());
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std::copy(m_listTriangles.begin(), m_listTriangles.end(), triangleArray.begin());
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return triangleArray;
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}*/
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void SurfacePatch::getVertexAndIndexData(std::vector<SurfaceVertex>& vertexData, std::vector<uint>& indexData)
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{
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vertexData.clear();
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indexData.clear();
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for(std::list<SurfaceTriangle>::iterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles)
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{
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vertexData.push_back(*(iterTriangles->v0));
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indexData.push_back(vertexData.size()-1);
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vertexData.push_back(*(iterTriangles->v1));
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indexData.push_back(vertexData.size()-1);
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vertexData.push_back(*(iterTriangles->v2));
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indexData.push_back(vertexData.size()-1);
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}
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/*vertexData = m_vecVertexData;
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indexData = m_vecIndexData;*/
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}
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}
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@ -18,7 +18,7 @@ namespace Ogre
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delete mRenderOp.indexData;
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}
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void SurfacePatchRenderable::setGeometry(std::vector<SurfaceVertex> verticesToSet, std::vector<SurfaceTriangle> indicesToSet)
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void SurfacePatchRenderable::setGeometry(std::vector<SurfaceVertex> verticesToSet, std::vector<uint> indicesToSet)
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{
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//LogManager::getSingleton().logMessage("In setGeometry()");
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@ -28,7 +28,7 @@ namespace Ogre
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mRenderOp.operationType = RenderOperation::OT_TRIANGLE_LIST; // OT_LINE_LIST, OT_LINE_STRIP
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mRenderOp.useIndexes = true;
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mRenderOp.indexData->indexStart = 0;
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mRenderOp.indexData->indexCount = indicesToSet.size()*3;
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mRenderOp.indexData->indexCount = indicesToSet.size();
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//LogManager::getSingleton().logMessage("Finished initialisaing stuff");
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@ -55,7 +55,7 @@ namespace Ogre
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HardwareIndexBufferSharedPtr ibuf =
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HardwareBufferManager::getSingleton().createIndexBuffer(
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HardwareIndexBuffer::IT_16BIT, // type of index
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mRenderOp.indexData->indexCount * 3, // number of indexes
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mRenderOp.indexData->indexCount, // number of indexes
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HardwareBuffer::HBU_STATIC_WRITE_ONLY, // usage
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false); // no shadow buffer
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@ -105,12 +105,12 @@ namespace Ogre
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unsigned short* pIdx = static_cast<unsigned short*>(ibuf->lock(HardwareBuffer::HBL_DISCARD));
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for(int i = 0; i < indicesToSet.size(); i++)
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{
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*pIdx = indicesToSet[i].v0;
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*pIdx = indicesToSet[i];
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pIdx++;
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*pIdx = indicesToSet[i].v1;
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/**pIdx = indicesToSet[i].v1;
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pIdx++;
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*pIdx = indicesToSet[i].v2;
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pIdx++;
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pIdx++;*/
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}
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ibuf->unlock();
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}
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