From ae87dbee7702ac45b6cee0d58c51f62e187f7cff Mon Sep 17 00:00:00 2001 From: David Williams Date: Thu, 8 May 2014 16:40:27 +0200 Subject: [PATCH] Fixed materials in OpenGL example. --- examples/OpenGL/OpenGLImmediateModeSupport.cpp | 4 ++-- examples/OpenGL/OpenGLVertexBufferObjectSupport.cpp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/examples/OpenGL/OpenGLImmediateModeSupport.cpp b/examples/OpenGL/OpenGLImmediateModeSupport.cpp index 553203f4..6c25b915 100644 --- a/examples/OpenGL/OpenGLImmediateModeSupport.cpp +++ b/examples/OpenGL/OpenGLImmediateModeSupport.cpp @@ -49,8 +49,8 @@ void renderRegionImmediateMode(PolyVox::SurfaceMesh(static_cast(vertex.getMaterial()) + 0.5); - uint8_t material = 1; + uint8_t material = static_cast(static_cast(vertex.getMaterial().getMaterial()) + 0.5); + //uint8_t material = 1; OpenGLColour colour = convertMaterialIDToColour(material); diff --git a/examples/OpenGL/OpenGLVertexBufferObjectSupport.cpp b/examples/OpenGL/OpenGLVertexBufferObjectSupport.cpp index 066525a7..7066523a 100644 --- a/examples/OpenGL/OpenGLVertexBufferObjectSupport.cpp +++ b/examples/OpenGL/OpenGLVertexBufferObjectSupport.cpp @@ -84,8 +84,8 @@ OpenGLSurfaceMesh BuildOpenGLSurfaceMesh(const SurfaceMesh(vertex.getMaterial() + 0.5); - uint8_t material = 1; + uint8_t material = static_cast(vertex.getMaterial().getMaterial() + 0.5); + //uint8_t material = 1; OpenGLColour colour = convertMaterialIDToColour(material);