Replaced sampler getPosX, etc, with general getPosition().
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@ -50,9 +50,7 @@ namespace PolyVox
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Sampler(DerivedVolumeType* volume);
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~Sampler();
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int32_t getPosX(void) const;
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int32_t getPosY(void) const;
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int32_t getPosZ(void) const;
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Vector3DInt32 getPosition(void) const;
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inline VoxelType getVoxel(void) const;
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void setPosition(const Vector3DInt32& v3dNewPos);
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@ -41,23 +41,9 @@ namespace PolyVox
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template <typename VoxelType>
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template <typename DerivedVolumeType>
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int32_t BaseVolume<VoxelType>::Sampler<DerivedVolumeType>::getPosX(void) const
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Vector3DInt32 BaseVolume<VoxelType>::Sampler<DerivedVolumeType>::getPosition(void) const
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{
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return mXPosInVolume;
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}
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template <typename VoxelType>
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template <typename DerivedVolumeType>
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int32_t BaseVolume<VoxelType>::Sampler<DerivedVolumeType>::getPosY(void) const
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{
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return mYPosInVolume;
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}
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template <typename VoxelType>
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template <typename DerivedVolumeType>
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int32_t BaseVolume<VoxelType>::Sampler<DerivedVolumeType>::getPosZ(void) const
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{
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return mZPosInVolume;
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return Vector3DInt32(mXPosInVolume, mYPosInVolume, mZPosInVolume);
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}
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template <typename VoxelType>
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@ -47,9 +47,9 @@ namespace PolyVox
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template< template<typename> class VolumeType, typename VoxelType>
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Vector3DFloat computeDecimatedCentralDifferenceGradient(const typename VolumeType<VoxelType>::Sampler& volIter)
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{
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const int32_t x = volIter.getPosX();
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const int32_t y = volIter.getPosY();
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const int32_t z = volIter.getPosZ();
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const int32_t x = volIter.getPosition().getX();
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const int32_t y = volIter.getPosition().getY();
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const int32_t z = volIter.getPosition().getZ();
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//FIXME - bitwise way of doing this?
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VoxelType voxel1nx = volIter.getVoxelAt(x-2, y ,z ) > 0 ? 1: 0;
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@ -72,9 +72,9 @@ namespace PolyVox
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template< template<typename> class VolumeType, typename VoxelType>
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Vector3DFloat computeSmoothCentralDifferenceGradient(typename VolumeType<VoxelType>::Sampler& volIter)
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{
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int32_t initialX = volIter.getPosX();
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int32_t initialY = volIter.getPosY();
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int32_t initialZ = volIter.getPosZ();
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int32_t initialX = volIter.getPosition().getX();
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int32_t initialY = volIter.getPosition().getY();
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int32_t initialZ = volIter.getPosition().getZ();
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//FIXME - bitwise way of doing this?
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volIter.setPosition(initialX-1, initialY, initialZ);
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@ -189,9 +189,9 @@ namespace PolyVox
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static const int weights[3][3][3] = { { {2,3,2}, {3,6,3}, {2,3,2} }, {
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{3,6,3}, {6,0,6}, {3,6,3} }, { {2,3,2}, {3,6,3}, {2,3,2} } };
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int32_t initialX = volIter.getPosX();
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int32_t initialY = volIter.getPosY();
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int32_t initialZ = volIter.getPosZ();
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int32_t initialX = volIter.getPosition().getX();
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int32_t initialY = volIter.getPosition().getY();
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int32_t initialZ = volIter.getPosition().getZ();
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volIter.setPosition(initialX-1, initialY-1, initialZ-1); const float pVoxel1nx1ny1nz = computeSmoothedVoxel(volIter);
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volIter.setPosition(initialX-1, initialY-1, initialZ ); const float pVoxel1nx1ny0pz = computeSmoothedVoxel(volIter);
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@ -32,7 +32,7 @@ namespace PolyVox
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template <typename IteratorType>
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bool IteratorController<IteratorType>::moveForward(void)
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{
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Vector3DInt32 v3dInitialPosition(m_Iter->getPosX(), m_Iter->getPosY(), m_Iter->getPosZ());
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Vector3DInt32 v3dInitialPosition(m_Iter->getPosition().getX(), m_Iter->getPosition().getY(), m_Iter->getPosition().getZ());
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if(v3dInitialPosition.getX() < m_regValid.getUpperCorner().getX())
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{
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@ -172,9 +172,6 @@ namespace PolyVox
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Sampler& operator=(const Sampler& rhs) throw();
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int32_t getPosX(void) const;
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int32_t getPosY(void) const;
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int32_t getPosZ(void) const;
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VoxelType getSubSampledVoxel(uint8_t uLevel) const;
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inline VoxelType getVoxel(void) const;
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@ -54,24 +54,6 @@ namespace PolyVox
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return *this;
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}
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template <typename VoxelType>
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int32_t LargeVolume<VoxelType>::Sampler::getPosX(void) const
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{
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return this->mXPosInVolume;
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}
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template <typename VoxelType>
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int32_t LargeVolume<VoxelType>::Sampler::getPosY(void) const
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{
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return this->mYPosInVolume;
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}
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template <typename VoxelType>
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int32_t LargeVolume<VoxelType>::Sampler::getPosZ(void) const
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{
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return this->mZPosInVolume;
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}
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template <typename VoxelType>
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VoxelType LargeVolume<VoxelType>::Sampler::getSubSampledVoxel(uint8_t uLevel) const
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{
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@ -59,9 +59,6 @@ namespace PolyVox
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Sampler(RawVolume<VoxelType>* volume);
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~Sampler();
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int32_t getPosX(void) const;
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int32_t getPosY(void) const;
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int32_t getPosZ(void) const;
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inline VoxelType getVoxel(void) const;
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void setPosition(const Vector3DInt32& v3dNewPos);
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@ -45,24 +45,6 @@ namespace PolyVox
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{
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}
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template <typename VoxelType>
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int32_t RawVolume<VoxelType>::Sampler::getPosX(void) const
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{
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return this->mXPosInVolume;
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}
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template <typename VoxelType>
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int32_t RawVolume<VoxelType>::Sampler::getPosY(void) const
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{
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return this->mYPosInVolume;
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}
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template <typename VoxelType>
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int32_t RawVolume<VoxelType>::Sampler::getPosZ(void) const
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{
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return this->mZPosInVolume;
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}
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template <typename VoxelType>
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VoxelType RawVolume<VoxelType>::Sampler::getVoxel(void) const
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{
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@ -87,9 +87,6 @@ namespace PolyVox
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Sampler& operator=(const Sampler& rhs) throw();
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int32_t getPosX(void) const;
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int32_t getPosY(void) const;
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int32_t getPosZ(void) const;
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VoxelType getSubSampledVoxel(uint8_t uLevel) const;
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inline VoxelType getVoxel(void) const;
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@ -54,24 +54,6 @@ namespace PolyVox
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return *this;
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}
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template <typename VoxelType>
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int32_t SimpleVolume<VoxelType>::Sampler::getPosX(void) const
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{
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return this->mXPosInVolume;
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}
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template <typename VoxelType>
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int32_t SimpleVolume<VoxelType>::Sampler::getPosY(void) const
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{
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return this->mYPosInVolume;
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}
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template <typename VoxelType>
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int32_t SimpleVolume<VoxelType>::Sampler::getPosZ(void) const
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{
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return this->mZPosInVolume;
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}
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template <typename VoxelType>
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VoxelType SimpleVolume<VoxelType>::Sampler::getSubSampledVoxel(uint8_t uLevel) const
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{
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@ -531,8 +531,8 @@ namespace PolyVox
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m_sampVolume.setPosition(iXVolSpace,iYVolSpace,iZVolSpace);
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//Current position
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const uint32_t uXRegSpace = m_sampVolume.getPosX() - m_regSizeInVoxels.getLowerCorner().getX();
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const uint32_t uYRegSpace = m_sampVolume.getPosY() - m_regSizeInVoxels.getLowerCorner().getY();
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const uint32_t uXRegSpace = m_sampVolume.getPosition().getX() - m_regSizeInVoxels.getLowerCorner().getX();
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const uint32_t uYRegSpace = m_sampVolume.getPosition().getY() - m_regSizeInVoxels.getLowerCorner().getY();
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = pPreviousBitmask[uXRegSpace][uYRegSpace];
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