Change logic for calculating whether there was an intersection
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@ -56,14 +56,14 @@ namespace PolyVox
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edge.fraction = static_cast<float>(vA - threshold) / static_cast<float>(vA - vB);
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edge.fraction = static_cast<float>(vA - threshold) / static_cast<float>(vA - vB);
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if(edge.fraction > 1.0 || edge.fraction < 0.0)
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if(std::min(vA,vB) <= threshold && std::max(vA,vB) > threshold)
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{
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{
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edge.intersects = false;
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edge.intersects = true;
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return edge;
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}
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}
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else
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else
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{
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{
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edge.intersects = true;
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edge.intersects = false;
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return edge;
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}
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}
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edge.normal = (gA * edge.fraction + gB * (1.0f-edge.fraction));
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edge.normal = (gA * edge.fraction + gB * (1.0f-edge.fraction));
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