This commit templatizes the vertex classes on voxel types. This was the main change which was made for Cubiquity and it's very messy at the moment. However, this will improve when we make more use of 'auto' to hide the template madness.
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@ -33,10 +33,10 @@ struct OpenGLSurfaceMesh
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GLulong noOfIndices;
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GLuint indexBuffer;
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GLuint vertexBuffer;
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const PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal>* sourceMesh;
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const PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal<PolyVox::MaterialDensityPair44> >* sourceMesh;
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};
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OpenGLSurfaceMesh BuildOpenGLSurfaceMesh(const PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal>& mesh);
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OpenGLSurfaceMesh BuildOpenGLSurfaceMesh(const PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal<PolyVox::MaterialDensityPair44> >& mesh);
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void renderRegionVertexBufferObject(const OpenGLSurfaceMesh& openGLSurfaceMesh, unsigned int uLodLevel);
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#endif //__OpenGLExample_OpenGLVertexBufferObjectSupport_H__
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