This commit templatizes the vertex classes on voxel types. This was the main change which was made for Cubiquity and it's very messy at the moment. However, this will improve when we make more use of 'auto' to hide the template madness.
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@ -88,7 +88,7 @@ class OpenGLWidget : public QGLWidget
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//Rather than storing one big mesh, the volume is broken into regions and a mesh is stored for each region
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std::map<PolyVox::Vector3DUint8, OpenGLSurfaceMesh, Vector3DUint8Compare> m_mapOpenGLSurfaceMeshes;
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std::map<PolyVox::Vector3DUint8, std::shared_ptr<PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal> >, Vector3DUint8Compare> m_mapSurfaceMeshes;
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std::map<PolyVox::Vector3DUint8, std::shared_ptr<PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal<PolyVox::MaterialDensityPair44> > >, Vector3DUint8Compare> m_mapSurfaceMeshes;
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unsigned int m_uRegionSideLength;
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unsigned int m_uVolumeWidthInRegions;
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