This commit templatizes the vertex classes on voxel types. This was the main change which was made for Cubiquity and it's very messy at the moment. However, this will improve when we make more use of 'auto' to hide the template madness.
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#include "PolyVoxCore/VertexTypes.h"
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namespace PolyVox
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{
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PositionMaterialNormal::PositionMaterialNormal()
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{
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}
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PositionMaterialNormal::PositionMaterialNormal(Vector3DFloat positionToSet, float materialToSet)
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:position(positionToSet)
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,material(materialToSet)
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{
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}
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PositionMaterialNormal::PositionMaterialNormal(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet)
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:position(positionToSet)
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,normal(normalToSet)
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,material(materialToSet)
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{
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}
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float PositionMaterialNormal::getMaterial(void) const
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{
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return material;
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}
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const Vector3DFloat& PositionMaterialNormal::getNormal(void) const
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{
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return normal;
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}
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const Vector3DFloat& PositionMaterialNormal::getPosition(void) const
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{
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return position;
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}
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void PositionMaterialNormal::setMaterial(float materialToSet)
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{
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material = materialToSet;
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}
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void PositionMaterialNormal::setNormal(const Vector3DFloat& normalToSet)
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{
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normal = normalToSet;
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}
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void PositionMaterialNormal::setPosition(const Vector3DFloat& positionToSet)
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{
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position = positionToSet;
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}
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}
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