More work on Region documentation.
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@ -30,21 +30,25 @@ freely, subject to the following restrictions:
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namespace PolyVox
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namespace PolyVox
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{
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{
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/**
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/// Represents a part of a Volume.
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Represents a part of a Volume.
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////////////////////////////////////////////////////////////////////////////////
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/// Many operations in PolyVox are constrained to only part of a volume. For example, when running the surface extractors
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Many operations in PolyVox are constrained to only part of a volume. For example, when running the surface extractors
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/// it is unlikely that you will want to run it on the whole volume at once, as this will give a very large mesh which may
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it is unlikely that you will want to run it on the whole volume at once, as this will give a very large mesh which may
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/// be too much to render. Instead you will probably want to run a surface extractor a number of times on different parts
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be too much to render. Instead you will probably want to run a surface extractor a number of times on different parts
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/// of the volume, there by giving a number of meshes which can be culled and rendered seperately.
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of the volume, there by giving a number of meshes which can be culled and rendered seperately.
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///
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/// The Region class is used to define these parts (regions) of the volume. Essentially it consists of an upper and lower
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The Region class is used to define these parts (regions) of the volume. Essentially it consists of an upper and lower
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/// bound which specify the range of voxels positions considered to be part of the region. Note that these bounds are
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bound which specify the range of voxels positions considered to be part of the region. Note that these bounds are
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/// <em>inclusive</em>.
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<em>inclusive</em>. The class also provides functions for modifying the regions in a variety of ways.
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///
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/// As well as the expected set of getters and setters, this class also provide utility functions for increasing and decresing
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\Note The dimensions of a region can be measured either in voxels or in cells. See the manual for more information
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/// the size of the Region, shifting the Region in 3D space, testing whether it contains a given position, enlarging it so that
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about these definitions.
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/// it does contain a given position, croppng it to another Region, and various other utility functions.
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*/
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///
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/// \Note The dimensions of a region can be measured either in voxels or in cells. See the manual for more information
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/// about these definitions.
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///
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////////////////////////////////////////////////////////////////////////////////
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#ifdef SWIG
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#ifdef SWIG
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class Region
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class Region
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#else
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#else
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@ -167,7 +171,7 @@ namespace PolyVox
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/// Tests whether all components of the upper corner are at least
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/// Tests whether all components of the upper corner are at least
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/// as great as the corresponding components of the lower corner.
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/// as great as the corresponding components of the lower corner.
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bool isValid(void);
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bool isValid(void) const;
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/// Moves the Region by the amount specified.
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/// Moves the Region by the amount specified.
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void shift(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ);
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void shift(int32_t iAmountX, int32_t iAmountY, int32_t iAmountZ);
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@ -376,7 +376,7 @@ namespace PolyVox
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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bool Region::isValid(void)
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bool Region::isValid(void) const
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{
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{
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return (m_iUpperX >= m_iLowerX) && (m_iUpperY >= m_iLowerY) && (m_iUpperZ >= m_iLowerZ);
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return (m_iUpperX >= m_iLowerX) && (m_iUpperY >= m_iLowerY) && (m_iUpperZ >= m_iLowerZ);
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}
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}
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