Regeneration of regions can now be prioritised, for example by distance to camera.
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@ -37,6 +37,7 @@ namespace PolyVox
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const Vector3DInt16& getLowerCorner(void) const;
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const Vector3DInt16& getUpperCorner(void) const;
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const Vector3DInt16& getCentre(void) const;
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void setLowerCorner(const Vector3DInt16& v3dLowerCorner);
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void setUpperCorner(const Vector3DInt16& v3dUpperCorner);
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