Work on VolumeResampler and smooth LOD.
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@ -100,13 +100,13 @@ int main(int argc, char *argv[])
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SurfaceMesh<PositionMaterialNormal> meshLowLOD;
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SurfaceExtractor<RawVolume, Density8 > surfaceExtractor(&volDataLowLOD, volDataLowLOD.getEnclosingRegion(), &meshLowLOD);
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surfaceExtractor.execute();
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meshLowLOD.scaleVertices(2.0f);
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meshLowLOD.scaleVertices(/*2.0f*/63.0f / 31.0f);
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//Extract the surface
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SurfaceMesh<PositionMaterialNormal> meshHighLOD;
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SurfaceExtractor<SimpleVolume, Density8 > surfaceExtractorHigh(&volData, PolyVox::Region(Vector3DInt32(32,0,0), Vector3DInt32(63, 63, 63)), &meshHighLOD);
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SurfaceExtractor<SimpleVolume, Density8 > surfaceExtractorHigh(&volData, PolyVox::Region(Vector3DInt32(30,0,0), Vector3DInt32(63, 63, 63)), &meshHighLOD);
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surfaceExtractorHigh.execute();
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meshHighLOD.translateVertices(Vector3DFloat(32, 0, 0));
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meshHighLOD.translateVertices(Vector3DFloat(30, 0, 0));
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//Pass the surface to the OpenGL window
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openGLWidget.setSurfaceMeshToRender(meshHighLOD);
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