Moved some stuff to the scrapyard
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@ -21,7 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "MaterialMapManager.h"
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#include "SurfaceVertex.h"
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#include "SurfaceEdge.h"
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#include "HalfEdgeSurfacePatch.h"
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#include "IndexedSurfacePatch.h"
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#include "PolyVoxSceneManager.h"
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#include "VolumeIterator.h"
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@ -183,8 +182,8 @@ namespace Ogre
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singleMaterialSurfacePatchRenderable = new SurfacePatchRenderable(singleMaterialPatch,materialMap->getMaterialAtIndex(1));
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multiMaterialSurfacePatchRenderable = new SurfacePatchRenderable(multiMaterialPatch,materialMap->getMaterialAtIndex(2));
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multiMaterialSurfacePatchRenderable->setRenderQueueGroup(RenderQueueGroupID::RENDER_QUEUE_3);
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singleMaterialSurfacePatchRenderable->setRenderQueueGroup(RenderQueueGroupID::RENDER_QUEUE_4);
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multiMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_3);
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singleMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_4);
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m_singleMaterialSurfaces[regionX][regionY][regionZ] = singleMaterialSurfacePatchRenderable;
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sceneNode->attachObject(singleMaterialSurfacePatchRenderable);
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