Moved some stuff to the scrapyard
This commit is contained in:
parent
2ec6e8fbda
commit
bb67aaceb1
@ -2,9 +2,7 @@ PROJECT(PolyVoxSceneManager)
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#Projects source files
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#Projects source files
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SET(SRC_FILES
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SET(SRC_FILES
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source/AbstractSurfacePatch.cpp
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source/Block.cpp
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source/Block.cpp
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source/HalfEdgeSurfacePatch.cpp
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source/IndexedSurfacePatch.cpp
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source/IndexedSurfacePatch.cpp
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source/MarchingCubesTables.cpp
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source/MarchingCubesTables.cpp
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source/MaterialMap.cpp
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source/MaterialMap.cpp
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@ -23,10 +21,8 @@ SET(SRC_FILES
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#Projects headers files
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#Projects headers files
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SET(INC_FILES
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SET(INC_FILES
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include/AbstractSurfacePatch.h
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include/Block.h
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include/Block.h
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include/Constants.h
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include/Constants.h
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include/HalfEdgeSurfacePatch.h
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include/IndexedSurfacePatch.h
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include/IndexedSurfacePatch.h
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include/IntegralVector3.h
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include/IntegralVector3.h
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include/MarchingCubesTables.h
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include/MarchingCubesTables.h
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@ -1,26 +0,0 @@
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#ifndef __AbstractSurfacePatch_H__
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#define __AbstractSurfacePatch_H__
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#include "SurfaceTypes.h"
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#include "SurfaceVertex.h"
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namespace Ogre
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{
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class AbstractSurfacePatch
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{
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public:
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AbstractSurfacePatch();
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virtual ~AbstractSurfacePatch();
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SurfaceVertexIterator getVerticesBegin(void);
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SurfaceVertexIterator getVerticesEnd(void);
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virtual void addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2) = 0;
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virtual void fillVertexAndIndexData(std::vector<SurfaceVertex>& vecVertices, std::vector<ushort>& vecIndices) = 0;
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protected:
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std::set<SurfaceVertex> m_listVertices;
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};
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}
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#endif /* __AbstractSurfacePatch_H__ */
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@ -1,54 +0,0 @@
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#ifndef __HalfEdgeSurfacePatch_H__
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#define __HalfEdgeSurfacePatch_H__
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#include <set>
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#include <list>
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#include "AbstractSurfacePatch.h"
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#include "IntegralVector3.h"
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#include "SurfaceTypes.h"
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#include "VolumeIterator.h"
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namespace Ogre
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{
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class HalfEdgeSurfacePatch : public AbstractSurfacePatch
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{
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public:
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HalfEdgeSurfacePatch();
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~HalfEdgeSurfacePatch();
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//This allow users of the class to iterate over its contents.
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SurfaceEdgeIterator getEdgesBegin(void);
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SurfaceEdgeIterator getEdgesEnd(void);
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SurfaceTriangleIterator getTrianglesBegin(void);
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SurfaceTriangleIterator getTrianglesEnd(void);
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//Users of the class might want these for debugging or info purposes.
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uint getNoOfEdges(void) const;
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uint getNoOfTriangles(void) const;
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uint getNoOfVertices(void) const;
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bool canRemoveVertexFrom(SurfaceVertexIterator vertexIter, std::list<SurfaceVertexIterator> listConnectedIter, bool isEdge);
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std::list<SurfaceVertexIterator> findConnectedVertices(SurfaceVertexIterator vertexIter, bool& isEdge);
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uint decimate(void);
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void triangulate(std::list<SurfaceVertexIterator> listVertices);
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bool isPolygonConvex(std::list<SurfaceVertexIterator> listVertices, Vector3 normal);
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void addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2);
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void fillVertexAndIndexData(std::vector<SurfaceVertex>& vecVertices, std::vector<ushort>& vecIndices);
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private:
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std::set<SurfaceTriangle> m_listTriangles;
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std::set<SurfaceEdge> m_listEdges;
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SurfaceEdgeIterator findEdge(const SurfaceVertexIterator& source, const SurfaceVertexIterator& target);
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SurfaceEdgeIterator findOrAddEdge(const SurfaceVertexIterator& source, const SurfaceVertexIterator& target);
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SurfaceVertexIterator findOrAddVertex(const SurfaceVertex& vertex);
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};
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}
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#endif /* __HalfEdgeSurfacePatch_H__ */
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@ -1,22 +0,0 @@
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#include "AbstractSurfacePatch.h"
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namespace Ogre
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{
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AbstractSurfacePatch::AbstractSurfacePatch()
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{
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}
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AbstractSurfacePatch::~AbstractSurfacePatch()
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{
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}
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SurfaceVertexIterator AbstractSurfacePatch::getVerticesBegin(void)
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{
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return m_listVertices.begin();
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}
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SurfaceVertexIterator AbstractSurfacePatch::getVerticesEnd(void)
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{
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return m_listVertices.end();
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}
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}
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@ -1,414 +0,0 @@
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#include "HalfEdgeSurfacePatch.h"
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#include "Constants.h"
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#include "SurfaceVertex.h"
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#include "SurfaceTriangle.h"
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#include "SurfaceEdge.h"
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#include "OgreLogManager.h"
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#include "OgreStringConverter.h"
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#include <algorithm>
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namespace Ogre
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{
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HalfEdgeSurfacePatch::HalfEdgeSurfacePatch()
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{
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m_listVertices.clear();
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m_listTriangles.clear();
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m_listEdges.clear();
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}
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HalfEdgeSurfacePatch::~HalfEdgeSurfacePatch()
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{
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}
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SurfaceEdgeIterator HalfEdgeSurfacePatch::getEdgesBegin(void)
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{
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return m_listEdges.begin();
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}
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SurfaceEdgeIterator HalfEdgeSurfacePatch::getEdgesEnd(void)
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{
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return m_listEdges.end();
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}
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SurfaceTriangleIterator HalfEdgeSurfacePatch::getTrianglesBegin(void)
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{
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return m_listTriangles.begin();
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}
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SurfaceTriangleIterator HalfEdgeSurfacePatch::getTrianglesEnd(void)
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{
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return m_listTriangles.end();
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}
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uint HalfEdgeSurfacePatch::getNoOfEdges(void) const
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{
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return m_listEdges.size();
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}
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uint HalfEdgeSurfacePatch::getNoOfTriangles(void) const
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{
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return m_listTriangles.size();
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}
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uint HalfEdgeSurfacePatch::getNoOfVertices(void) const
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{
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return m_listVertices.size();
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}
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void HalfEdgeSurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2)
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{
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SurfaceVertexIterator v0Iter = findOrAddVertex(v0);
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SurfaceVertexIterator v1Iter = findOrAddVertex(v1);
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SurfaceVertexIterator v2Iter = findOrAddVertex(v2);
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SurfaceEdgeIterator v0v1Iter = findOrAddEdge(v0Iter,v1Iter);
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SurfaceEdgeIterator v1v2Iter = findOrAddEdge(v1Iter,v2Iter);
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SurfaceEdgeIterator v2v0Iter = findOrAddEdge(v2Iter,v0Iter);
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const_cast<SurfaceVertex&>(*v0Iter).setEdge(v0v1Iter);
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const_cast<SurfaceVertex&>(*v1Iter).setEdge(v1v2Iter);
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const_cast<SurfaceVertex&>(*v2Iter).setEdge(v2v0Iter);
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const_cast<SurfaceEdge&>(*v0v1Iter).setNextHalfEdge(v1v2Iter);
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const_cast<SurfaceEdge&>(*v1v2Iter).setNextHalfEdge(v2v0Iter);
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const_cast<SurfaceEdge&>(*v2v0Iter).setNextHalfEdge(v0v1Iter);
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const_cast<SurfaceEdge&>(*v0v1Iter).setPreviousHalfEdge(v2v0Iter);
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const_cast<SurfaceEdge&>(*v1v2Iter).setPreviousHalfEdge(v0v1Iter);
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const_cast<SurfaceEdge&>(*v2v0Iter).setPreviousHalfEdge(v1v2Iter);
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SurfaceTriangle triangle;
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triangle.setEdge(v0v1Iter);
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SurfaceTriangleIterator iterTriangle = m_listTriangles.insert(triangle).first;
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const_cast<SurfaceEdge&>(*v0v1Iter).setTriangle(iterTriangle);
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const_cast<SurfaceEdge&>(*v1v2Iter).setTriangle(iterTriangle);
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const_cast<SurfaceEdge&>(*v2v0Iter).setTriangle(iterTriangle);
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}
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SurfaceVertexIterator HalfEdgeSurfacePatch::findOrAddVertex(const SurfaceVertex& vertex)
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{
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return m_listVertices.insert(vertex).first;
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}
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SurfaceEdgeIterator HalfEdgeSurfacePatch::findEdge(const SurfaceVertexIterator& source, const SurfaceVertexIterator& target)
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{
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return m_listEdges.find(SurfaceEdge(target,source));
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}
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SurfaceEdgeIterator HalfEdgeSurfacePatch::findOrAddEdge(const SurfaceVertexIterator& source, const SurfaceVertexIterator& target)
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{
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SurfaceEdge edge(target,source);
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std::pair<SurfaceEdgeIterator, bool> insertionResult = m_listEdges.insert(edge);
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if(insertionResult.second == false)
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{
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//Edge was already in there, so other edge is too.
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return insertionResult.first;
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}
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SurfaceEdgeIterator edgeIter = insertionResult.first;
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SurfaceEdge otherEdge(source, target);
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SurfaceEdgeIterator otherEdgeIter = m_listEdges.insert(otherEdge).first;
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const_cast<SurfaceEdge&>(*edgeIter).pairWithOtherHalfEdge(otherEdgeIter);
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const_cast<SurfaceEdge&>(*otherEdgeIter).pairWithOtherHalfEdge(edgeIter);
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return edgeIter;
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}
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bool HalfEdgeSurfacePatch::canRemoveVertexFrom(SurfaceVertexIterator vertexIter, std::list<SurfaceVertexIterator> listConnectedIter, bool isEdge)
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{
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bool allXMatch = true;
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bool allYMatch = true;
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bool allZMatch = true;
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bool allAlphaMatch = true;
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bool allNormalsMatch = true;
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bool twoEdgesMatch = true;
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for(std::list<SurfaceVertexIterator>::iterator connectedIter = listConnectedIter.begin(); connectedIter != listConnectedIter.end(); ++connectedIter)
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{
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if((*connectedIter)->getPosition().x != vertexIter->getPosition().x)
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{
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allXMatch = false;
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}
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if((*connectedIter)->getPosition().y != vertexIter->getPosition().y)
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{
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allYMatch = false;
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}
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if((*connectedIter)->getPosition().z != vertexIter->getPosition().z)
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{
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allZMatch = false;
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}
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if((*connectedIter)->getAlpha() != vertexIter->getAlpha())
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{
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allAlphaMatch = false;
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}
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if((*connectedIter)->getNormal().dotProduct(vertexIter->getNormal()) < 0.99)
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{
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return false;
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}
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}
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if(isEdge)
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{
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SurfaceVertexIterator firstExtreme = *(listConnectedIter.begin());
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SurfaceVertexIterator secondExtreme = *(--listConnectedIter.end());
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bool edgeXMatch = (firstExtreme->getPosition().x == vertexIter->getPosition().x) && (secondExtreme->getPosition().x == vertexIter->getPosition().x);
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bool edgeYMatch = (firstExtreme->getPosition().y == vertexIter->getPosition().y) && (secondExtreme->getPosition().y == vertexIter->getPosition().y);
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bool edgeZMatch = (firstExtreme->getPosition().z == vertexIter->getPosition().z) && (secondExtreme->getPosition().z == vertexIter->getPosition().z);
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twoEdgesMatch = ((edgeXMatch&&edgeYMatch) || (edgeXMatch&&edgeZMatch) || (edgeYMatch&&edgeZMatch));
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}
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return (allXMatch || allYMatch || allZMatch)
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&& (allAlphaMatch)
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&& (twoEdgesMatch);
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}
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std::list<SurfaceVertexIterator> HalfEdgeSurfacePatch::findConnectedVertices(SurfaceVertexIterator vertexIter, bool& isEdge)
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{
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isEdge = false;
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std::list<SurfaceVertexIterator> result;
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//LogManager::getSingleton().logMessage("findConnectedVertices " + vertexIter->toString());
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SurfaceEdgeIterator firstEdge = vertexIter->getEdge();
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SurfaceEdgeIterator nextEdge = firstEdge;
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SurfaceEdgeIterator previousEdge = firstEdge;
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int ct = 0;
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do
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{
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ct++;
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//LogManager::getSingleton().logMessage("ct = " + StringConverter::toString(ct));
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if(ct > 100)
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{
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LogManager::getSingleton().logMessage("ct too big!!! Aborting decimation");
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exit(1);
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}
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result.push_back(nextEdge->getTarget());
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previousEdge = nextEdge;
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nextEdge = nextEdge->getPreviousHalfEdge()->getOtherHalfEdge();
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}while((nextEdge != firstEdge) && (nextEdge != previousEdge));
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if(nextEdge == previousEdge)
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{
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//LogManager::getSingleton().logMessage("Is edge");
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//In this case vertexIter is on an edge/
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isEdge = true;
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nextEdge = firstEdge;
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previousEdge = firstEdge;
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previousEdge = nextEdge;
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nextEdge = nextEdge->getOtherHalfEdge()->getNextHalfEdge();
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int ct2 = 0;
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do
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{
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ct2++;
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//LogManager::getSingleton().logMessage("ct2 = " + StringConverter::toString(ct2));
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if(ct2 > 100)
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{
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LogManager::getSingleton().logMessage("ct2 too big!!! Aborting decimation");
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exit(1);
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}
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result.push_front(nextEdge->getTarget());
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previousEdge = nextEdge;
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nextEdge = nextEdge->getOtherHalfEdge()->getNextHalfEdge();
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}while(nextEdge != previousEdge);
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}
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//LogManager::getSingleton().logMessage("Done find");
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return result;
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}
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uint HalfEdgeSurfacePatch::decimate(void)
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{
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uint uNoRemoved = 0;
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//LogManager::getSingleton().logMessage("\n\nPerforming decimation");
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//LogManager::getSingleton().logMessage("No of triangles at start = " + StringConverter::toString(m_listTriangles.size()));
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//LogManager::getSingleton().logMessage("No of edges at start = " + StringConverter::toString(m_listEdges.size()));
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//int fixed = 0;
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//int movable = 0;
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std::vector<SurfaceVertexIterator> listVertexIterators;
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//listVertexIterators.resize(m_listVertices.size());
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for(SurfaceVertexIterator vertexIter = m_listVertices.begin(); vertexIter != m_listVertices.end(); ++vertexIter)
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{
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listVertexIterators.push_back(vertexIter);
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}
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//random_shuffle(listVertexIterators.begin(),listVertexIterators.end());
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for(std::vector<SurfaceVertexIterator>::iterator vertexIterIter = listVertexIterators.begin(); vertexIterIter != listVertexIterators.end(); ++vertexIterIter)
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//for(SurfaceVertexIterator vertexIter = m_listVertices.begin(); vertexIter != m_listVertices.end(); ++vertexIter)
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{
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//LogManager::getSingleton().logMessage("Examining vertex " + vertexIter->toString());
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SurfaceVertexIterator vertexIter = *vertexIterIter;
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bool isEdge;
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std::list<SurfaceVertexIterator> listConnectedVertices = findConnectedVertices(vertexIter,isEdge);
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|
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listConnectedVertices.remove(vertexIter);
|
|
||||||
listConnectedVertices.unique();
|
|
||||||
|
|
||||||
/*LogManager::getSingleton().logMessage("No of connected vertices = " + StringConverter::toString(listConnectedVertices.size()));
|
|
||||||
for(std::list<SurfaceVertexIterator>::iterator iter = listConnectedVertices.begin(); iter != listConnectedVertices.end(); ++iter)
|
|
||||||
{
|
|
||||||
LogManager::getSingleton().logMessage(" Connected vertex = " + (*iter)->toString());
|
|
||||||
}*/
|
|
||||||
|
|
||||||
if(canRemoveVertexFrom(vertexIter, listConnectedVertices, isEdge) == false)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(isPolygonConvex(listConnectedVertices, vertexIter->getNormal()) == false)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
//LogManager::getSingleton().logMessage("Vertex can be removed");
|
|
||||||
|
|
||||||
//std::list<SurfaceEdgeIterator> edgesToRemove;
|
|
||||||
|
|
||||||
for(std::list<SurfaceVertexIterator>::iterator iter = listConnectedVertices.begin(); iter != listConnectedVertices.end(); ++iter)
|
|
||||||
{
|
|
||||||
SurfaceEdgeIterator edgeToDelete = findEdge(vertexIter, *iter);
|
|
||||||
/*if(edgeToDelete == m_listEdges.end())
|
|
||||||
{
|
|
||||||
LogManager::getSingleton().logMessage("Error - Failed to find");
|
|
||||||
}*/
|
|
||||||
SurfaceEdgeIterator otherEdgeToDelete = edgeToDelete->getOtherHalfEdge();
|
|
||||||
|
|
||||||
if(edgeToDelete->getNextHalfEdge() != edgeToDelete->getOtherHalfEdge())
|
|
||||||
{
|
|
||||||
m_listTriangles.erase(edgeToDelete->getTriangle());
|
|
||||||
}
|
|
||||||
|
|
||||||
//LogManager::getSingleton().logMessage("Removing edge " + edgeToDelete->toString());
|
|
||||||
m_listEdges.erase(edgeToDelete);
|
|
||||||
//LogManager::getSingleton().logMessage("Removing edge " + otherEdgeToDelete->toString());
|
|
||||||
m_listEdges.erase(otherEdgeToDelete);
|
|
||||||
//edgesToRemove.push_back(edgeToDelete);
|
|
||||||
//edgesToRemove.push_back(otherEdgeToDelete);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*LogManager::getSingleton().logMessage("Now removing edges");
|
|
||||||
for(std::list<SurfaceEdgeIterator>::iterator iter = edgesToRemove.begin(); iter != edgesToRemove.end(); ++iter)
|
|
||||||
{
|
|
||||||
m_listEdges.erase(*iter);
|
|
||||||
}*/
|
|
||||||
|
|
||||||
//LogManager::getSingleton().logMessage("Removing vertex " + vertexIter->toString());
|
|
||||||
m_listVertices.erase(vertexIter);
|
|
||||||
|
|
||||||
//Now triangulate...
|
|
||||||
//LogManager::getSingleton().logMessage("Doing triangulation");
|
|
||||||
triangulate(listConnectedVertices);
|
|
||||||
|
|
||||||
++uNoRemoved;
|
|
||||||
//break;
|
|
||||||
}
|
|
||||||
|
|
||||||
//LogManager::getSingleton().logMessage("Fixed = " + StringConverter::toString(fixed) + " Movable = " + StringConverter::toString(movable));
|
|
||||||
//LogManager::getSingleton().logMessage("Done decimation");
|
|
||||||
//LogManager::getSingleton().logMessage("No of triangles at end = " + StringConverter::toString(m_listTriangles.size()));
|
|
||||||
|
|
||||||
/*std::vector<SurfaceVertex> vertexDataTemp;
|
|
||||||
std::vector<uint> indexDataTemp;
|
|
||||||
getVertexAndIndexData(vertexDataTemp, indexDataTemp);*/
|
|
||||||
|
|
||||||
return uNoRemoved;
|
|
||||||
}
|
|
||||||
|
|
||||||
void HalfEdgeSurfacePatch::triangulate(std::list<SurfaceVertexIterator> listVertices)
|
|
||||||
{
|
|
||||||
std::list<SurfaceVertexIterator>::iterator v0IterIter = listVertices.begin();
|
|
||||||
std::list<SurfaceVertexIterator>::iterator v1IterIter = listVertices.begin();
|
|
||||||
std::list<SurfaceVertexIterator>::iterator v2IterIter = listVertices.begin();
|
|
||||||
++v1IterIter;
|
|
||||||
++v2IterIter;
|
|
||||||
++v2IterIter;
|
|
||||||
while(v2IterIter != listVertices.end())
|
|
||||||
{
|
|
||||||
SurfaceVertexIterator v0Iter = *v0IterIter;
|
|
||||||
SurfaceVertexIterator v1Iter = *v1IterIter;
|
|
||||||
SurfaceVertexIterator v2Iter = *v2IterIter;
|
|
||||||
|
|
||||||
addTriangle(*v0Iter, *v1Iter, *v2Iter);
|
|
||||||
|
|
||||||
++v1IterIter;
|
|
||||||
++v2IterIter;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool HalfEdgeSurfacePatch::isPolygonConvex(std::list<SurfaceVertexIterator> listVertices, Vector3 normal)
|
|
||||||
{
|
|
||||||
std::list<SurfaceVertexIterator>::iterator v0IterIter = listVertices.begin();
|
|
||||||
std::list<SurfaceVertexIterator>::iterator v1IterIter = listVertices.begin();
|
|
||||||
std::list<SurfaceVertexIterator>::iterator v2IterIter = listVertices.begin();
|
|
||||||
++v1IterIter;
|
|
||||||
++v2IterIter;
|
|
||||||
++v2IterIter;
|
|
||||||
while(v2IterIter != listVertices.end())
|
|
||||||
{
|
|
||||||
SurfaceVertexIterator v0Iter = *v0IterIter;
|
|
||||||
SurfaceVertexIterator v1Iter = *v1IterIter;
|
|
||||||
SurfaceVertexIterator v2Iter = *v2IterIter;
|
|
||||||
|
|
||||||
Vector3 v1tov0(v0Iter->getPosition().toOgreVector3() - v1Iter->getPosition().toOgreVector3());
|
|
||||||
Vector3 v1tov2(v2Iter->getPosition().toOgreVector3() - v1Iter->getPosition().toOgreVector3());
|
|
||||||
Vector3 cross = (v1tov2).crossProduct(v1tov0);
|
|
||||||
cross.normalise();
|
|
||||||
|
|
||||||
//LogManager::getSingleton().logMessage("Cross = " + StringConverter::toString(cross));
|
|
||||||
|
|
||||||
if(cross.dotProduct(normal) < 0.99)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
++v1IterIter;
|
|
||||||
++v2IterIter;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void HalfEdgeSurfacePatch::fillVertexAndIndexData(std::vector<SurfaceVertex>& vecVertices, std::vector<ushort>& vecIndices)
|
|
||||||
{
|
|
||||||
vecVertices.resize(m_listVertices.size());
|
|
||||||
std::copy(m_listVertices.begin(), m_listVertices.end(), vecVertices.begin());
|
|
||||||
|
|
||||||
//vecIndices.resize(m_listTriangles.size() * 3);
|
|
||||||
for(SurfaceTriangleConstIterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles)
|
|
||||||
{
|
|
||||||
std::vector<SurfaceVertex>::iterator iterVertex;
|
|
||||||
SurfaceEdgeIterator edgeIter;
|
|
||||||
|
|
||||||
edgeIter = iterTriangles->getEdge();
|
|
||||||
iterVertex = lower_bound(vecVertices.begin(), vecVertices.end(), *(edgeIter->getTarget()));
|
|
||||||
vecIndices.push_back(iterVertex - vecVertices.begin());
|
|
||||||
|
|
||||||
edgeIter = edgeIter->getNextHalfEdge();
|
|
||||||
iterVertex = lower_bound(vecVertices.begin(), vecVertices.end(), *(edgeIter->getTarget()));
|
|
||||||
vecIndices.push_back(iterVertex - vecVertices.begin());
|
|
||||||
|
|
||||||
edgeIter = edgeIter->getNextHalfEdge();
|
|
||||||
iterVertex = lower_bound(vecVertices.begin(), vecVertices.end(), *(edgeIter->getTarget()));
|
|
||||||
vecIndices.push_back(iterVertex - vecVertices.begin());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -21,7 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||||||
#include "MaterialMapManager.h"
|
#include "MaterialMapManager.h"
|
||||||
#include "SurfaceVertex.h"
|
#include "SurfaceVertex.h"
|
||||||
#include "SurfaceEdge.h"
|
#include "SurfaceEdge.h"
|
||||||
#include "HalfEdgeSurfacePatch.h"
|
|
||||||
#include "IndexedSurfacePatch.h"
|
#include "IndexedSurfacePatch.h"
|
||||||
#include "PolyVoxSceneManager.h"
|
#include "PolyVoxSceneManager.h"
|
||||||
#include "VolumeIterator.h"
|
#include "VolumeIterator.h"
|
||||||
@ -183,8 +182,8 @@ namespace Ogre
|
|||||||
singleMaterialSurfacePatchRenderable = new SurfacePatchRenderable(singleMaterialPatch,materialMap->getMaterialAtIndex(1));
|
singleMaterialSurfacePatchRenderable = new SurfacePatchRenderable(singleMaterialPatch,materialMap->getMaterialAtIndex(1));
|
||||||
multiMaterialSurfacePatchRenderable = new SurfacePatchRenderable(multiMaterialPatch,materialMap->getMaterialAtIndex(2));
|
multiMaterialSurfacePatchRenderable = new SurfacePatchRenderable(multiMaterialPatch,materialMap->getMaterialAtIndex(2));
|
||||||
|
|
||||||
multiMaterialSurfacePatchRenderable->setRenderQueueGroup(RenderQueueGroupID::RENDER_QUEUE_3);
|
multiMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_3);
|
||||||
singleMaterialSurfacePatchRenderable->setRenderQueueGroup(RenderQueueGroupID::RENDER_QUEUE_4);
|
singleMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_4);
|
||||||
|
|
||||||
m_singleMaterialSurfaces[regionX][regionY][regionZ] = singleMaterialSurfacePatchRenderable;
|
m_singleMaterialSurfaces[regionX][regionY][regionZ] = singleMaterialSurfacePatchRenderable;
|
||||||
sceneNode->attachObject(singleMaterialSurfacePatchRenderable);
|
sceneNode->attachObject(singleMaterialSurfacePatchRenderable);
|
||||||
|
@ -28,7 +28,6 @@ namespace Ogre
|
|||||||
decl->addElement(0, 0, VET_FLOAT3, VES_POSITION);
|
decl->addElement(0, 0, VET_FLOAT3, VES_POSITION);
|
||||||
decl->addElement(0, 3 * sizeof(float), VET_FLOAT3, VES_NORMAL);
|
decl->addElement(0, 3 * sizeof(float), VET_FLOAT3, VES_NORMAL);
|
||||||
decl->addElement(0, 6 * sizeof(float), VET_FLOAT2, VES_TEXTURE_COORDINATES);
|
decl->addElement(0, 6 * sizeof(float), VET_FLOAT2, VES_TEXTURE_COORDINATES);
|
||||||
//decl->addElement(0, 7 * sizeof(float), VET_FLOAT1, VES_TEXTURE_COORDINATES);
|
|
||||||
|
|
||||||
|
|
||||||
this->setMaterial(material);
|
this->setMaterial(material);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user