Added setElements to Vector.
Work on new OpenGL example.
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@ -65,7 +65,7 @@ namespace PolyVox
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///Division and Assignment Operator.
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Vector<Size,Type>& operator/=(const Type& rhs) throw();
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///Element Access
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///Element Access.
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Type getElement(uint32 index) const throw();
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///Get the x component of the vector.
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Type getX(void) const throw();
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@ -76,8 +76,14 @@ namespace PolyVox
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///Get the w component of the vector.
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Type getW(void) const throw();
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///Element Access
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///Element Access.
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void setElement(uint32 index, Type tValue) throw();
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///Element Access.
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void setElements(Type x, Type y) throw();
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///Element Access.
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void setElements(Type x, Type y, Type z) throw();
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///Element Access.
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void setElements(Type x, Type y, Type z, Type w) throw();
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///Set the x component of the vector.
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void setX(Type tX) throw();
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///Set the y component of the vector.
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@ -397,6 +397,50 @@ namespace PolyVox
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m_tElements[index] = tValue;
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}
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/**
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Sets several elements of a vector at once.
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\param x x component to set.
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\param y y component to set.
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*/
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template <uint32 Size,typename Type>
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inline void Vector<Size,Type>::setElements(Type x, Type y) throw()
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{
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m_tElements[0] = x;
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m_tElements[1] = y;
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}
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/**
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Sets several elements of a vector at once.
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\param x x component to set.
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\param y y component to set.
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\param z z component to set.
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*/
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template <uint32 Size,typename Type>
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inline void Vector<Size,Type>::setElements(Type x, Type y, Type z) throw()
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{
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m_tElements[0] = x;
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m_tElements[1] = y;
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m_tElements[2] = z;
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}
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/**
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Sets several elements of a vector at once.
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\param x x component to set.
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\param y y component to set.
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\param z z component to set.
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\param w w component to set.
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*/
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template <uint32 Size,typename Type>
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inline void Vector<Size,Type>::setElements(Type x, Type y, Type z, Type w) throw()
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{
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m_tElements[0] = x;
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m_tElements[1] = y;
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m_tElements[2] = z;
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m_tElements[3] = w;
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}
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/**
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\param tX The new value for the X component of a 1, 2, 3, or 4 dimensional Vector.
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*/
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