Split 'decode()' function into several variants so it's not so heavily overloaded.
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@ -189,7 +189,7 @@ int main(int argc, char *argv[])
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auto mesh = extractCubicMesh(&volData, reg2);
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std::cout << "#vertices: " << mesh.getNoOfVertices() << std::endl;
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auto decodedMesh = decode(mesh);
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auto decodedMesh = decodeMesh(mesh);
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//Pass the surface to the OpenGL window
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openGLWidget.addMesh(decodedMesh);
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