Split 'decode()' function into several variants so it's not so heavily overloaded.
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@ -92,12 +92,12 @@ int main(int argc, char *argv[])
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//Extract the surface
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auto meshLowLOD = extractMarchingCubesMesh(&volDataLowLOD, volDataLowLOD.getEnclosingRegion());
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// The returned mesh needs to be decoded to be appropriate for GPU rendering.
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auto decodedMeshLowLOD = decode(meshLowLOD);
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auto decodedMeshLowLOD = decodeMesh(meshLowLOD);
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//Extract the surface
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auto meshHighLOD = extractMarchingCubesMesh(&volData, PolyVox::Region(Vector3DInt32(30, 0, 0), Vector3DInt32(63, 63, 63)));
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// The returned mesh needs to be decoded to be appropriate for GPU rendering.
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auto decodedMeshHighLOD = decode(meshHighLOD);
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auto decodedMeshHighLOD = decodeMesh(meshHighLOD);
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//Pass the surface to the OpenGL window
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openGLWidget.addMesh(decodedMeshHighLOD, Vector3DInt32(30, 0, 0));
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