Split 'decode()' function into several variants so it's not so heavily overloaded.
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@ -54,7 +54,7 @@ namespace PolyVox
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};
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/// Decodes a position from a CubicVertex
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inline Vector3DFloat decode(const Vector3DUint8& encodedPosition)
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inline Vector3DFloat decodePosition(const Vector3DUint8& encodedPosition)
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{
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Vector3DFloat result(encodedPosition.getX(), encodedPosition.getY(), encodedPosition.getZ());
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result -= 0.5f; // Apply the required offset
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@ -63,10 +63,10 @@ namespace PolyVox
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/// Decodes a MarchingCubesVertex by converting it into a regular Vertex which can then be directly used for rendering.
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template<typename DataType>
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Vertex<DataType> decode(const CubicVertex<DataType>& cubicVertex)
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Vertex<DataType> decodeVertex(const CubicVertex<DataType>& cubicVertex)
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{
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Vertex<DataType> result;
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result.position = decode(cubicVertex.encodedPosition);
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result.position = decodePosition(cubicVertex.encodedPosition);
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result.normal.setElements(0.0f, 0.0f, 0.0f); // Currently not calculated
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result.data = cubicVertex.data; // Data is not encoded
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return result;
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@ -47,9 +47,8 @@ namespace PolyVox
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// Each component of the position is stored using 8.8 fixed-point encoding.
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Vector3DUint16 encodedPosition;
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// Each component of the normal is encoded using 5 bits of this variable.
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// The 16 bits are -xxxxxyyyyyzzzzz (note the left-most bit is currently
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// unused). Some extra shifting and scaling is required to make it signed.
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// The normal is encoded as a 16-bit unsigned integer using the 'oct16'
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// encoding described here: http://jcgt.org/published/0003/02/01/
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uint16_t encodedNormal;
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// User data
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@ -57,7 +56,7 @@ namespace PolyVox
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};
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/// Decodes a position from a MarchingCubesVertex
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inline Vector3DFloat decode(const Vector3DUint16& encodedPosition)
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inline Vector3DFloat decodePosition(const Vector3DUint16& encodedPosition)
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{
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Vector3DFloat result(encodedPosition.getX(), encodedPosition.getY(), encodedPosition.getZ());
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result *= (1.0f / 256.0f); // Division is compile-time constant
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@ -107,7 +106,7 @@ namespace PolyVox
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return (resultX << 8) | resultY;
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}
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inline Vector3DFloat decode(const uint16_t& encodedNormal)
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inline Vector3DFloat decodeNormal(const uint16_t& encodedNormal)
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{
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// Extract the two bytes from the uint16_t.
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uint16_t ux = (encodedNormal >> 8) & 0xFF;
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@ -139,11 +138,11 @@ namespace PolyVox
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/// Decodes a MarchingCubesVertex by converting it into a regular Vertex which can then be directly used for rendering.
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template<typename DataType>
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Vertex<DataType> decode(const MarchingCubesVertex<DataType>& marchingCubesVertex)
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Vertex<DataType> decodeVertex(const MarchingCubesVertex<DataType>& marchingCubesVertex)
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{
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Vertex<DataType> result;
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result.position = decode(marchingCubesVertex.encodedPosition);
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result.normal = decode(marchingCubesVertex.encodedNormal);
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result.position = decodePosition(marchingCubesVertex.encodedPosition);
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result.normal = decodeNormal(marchingCubesVertex.encodedNormal);
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result.data = marchingCubesVertex.data; // Data is not encoded
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return result;
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}
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@ -72,14 +72,14 @@ namespace PolyVox
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};
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template <typename MeshType>
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Mesh< Vertex< typename MeshType::VertexType::DataType >, typename MeshType::IndexType > decode(const MeshType& mesh)
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Mesh< Vertex< typename MeshType::VertexType::DataType >, typename MeshType::IndexType > decodeMesh(const MeshType& mesh)
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{
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Mesh< Vertex< typename MeshType::VertexType::DataType >, typename MeshType::IndexType > result;
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result.m_vecVertices.resize(mesh.m_vecVertices.size());
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for(typename MeshType::IndexType ct = 0; ct < mesh.m_vecVertices.size(); ct++)
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{
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result.m_vecVertices[ct] = decode(mesh.m_vecVertices[ct]);
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result.m_vecVertices[ct] = decodeVertex(mesh.m_vecVertices[ct]);
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}
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result.m_vecTriangleIndices = mesh.m_vecTriangleIndices;
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