Tidying up comments.
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@ -99,13 +99,8 @@ protected:
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createSphereInVolume(volData, 30);
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// Extract the surface for the specified region of the volume. Uncomment the line for the kind of surface extraction you want to see.
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//auto mesh = extractCubicMesh(&volData, volData.getEnclosingRegion());
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auto mesh = extractMarchingCubesMesh(&volData, volData.getEnclosingRegion());
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// The surface extractor outputs the mesh in an efficient compressed format which is not directly suitable for rendering. The easiest approach is to
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// decode this on the CPU as shown below, though more advanced applications can upload the compressed mesh to the GPU and decompress in shader code.
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//auto decodedMesh = decodeMesh(mesh);
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//Pass the surface to the OpenGL window
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OpenGLMeshData meshData = buildOpenGLMeshData(mesh);
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addMeshData(meshData);
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