Work on mesh decimation.
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@ -20,6 +20,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define __IntegralVector3_H__
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#include <OgrePrerequisites.h>
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#include <OgreVector3.h>
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namespace Ogre
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{
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@ -55,7 +56,12 @@ namespace Ogre
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return (z < rhs.z);
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else
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return false; //They are equal
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}
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}
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Vector3 toOgreVector3(void)
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{
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return Vector3(Real(x), Real(y), Real(z));
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}
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Type x;
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Type y;
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