Replaced constants with functions for type traits.
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*******************************************************************************/
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#include "PolyVoxCore/Density.h"
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#include <cfloat> //Can't use <limits> as we need compile time constants.
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namespace PolyVox
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{
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const bool VoxelTypeTraits< DensityI8 >::HasDensity = true;
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const bool VoxelTypeTraits< DensityI8 >::HasMaterial = false;
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const DensityI8::DensityType VoxelTypeTraits< DensityI8 >::MinDensity = -127;
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const DensityI8::DensityType VoxelTypeTraits< DensityI8 >::MaxDensity = 127;
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const bool VoxelTypeTraits< DensityU8 >::HasDensity = true;
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const bool VoxelTypeTraits< DensityU8 >::HasMaterial = false;
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const DensityU8::DensityType VoxelTypeTraits< DensityU8 >::MinDensity = 0;
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const DensityU8::DensityType VoxelTypeTraits< DensityU8 >::MaxDensity = 255;
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const bool VoxelTypeTraits< DensityI16 >::HasDensity = true;
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const bool VoxelTypeTraits< DensityI16 >::HasMaterial = false;
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const DensityI16::DensityType VoxelTypeTraits< DensityI16 >::MinDensity = -32767;
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const DensityI16::DensityType VoxelTypeTraits< DensityI16 >::MaxDensity = 32767;
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const bool VoxelTypeTraits< DensityU16 >::HasDensity = true;
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const bool VoxelTypeTraits< DensityU16 >::HasMaterial = false;
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const DensityU16::DensityType VoxelTypeTraits< DensityU16 >::MinDensity = 0;
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const DensityU16::DensityType VoxelTypeTraits< DensityU16 >::MaxDensity = 65535;
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const bool VoxelTypeTraits< DensityFloat >::HasDensity = true;
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const bool VoxelTypeTraits< DensityFloat >::HasMaterial = false;
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const DensityFloat::DensityType VoxelTypeTraits< DensityFloat >::MinDensity = -FLT_MAX;
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const DensityFloat::DensityType VoxelTypeTraits< DensityFloat >::MaxDensity = FLT_MAX;
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const bool VoxelTypeTraits< DensityDouble >::HasDensity = true;
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const bool VoxelTypeTraits< DensityDouble >::HasMaterial = false;
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const DensityDouble::DensityType VoxelTypeTraits< DensityDouble >::MinDensity = -DBL_MAX;
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const DensityDouble::DensityType VoxelTypeTraits< DensityDouble >::MaxDensity = DBL_MAX;
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}
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