More work on new marching cubes implementation - added generateVerticesForSlice() function.
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@ -39,6 +39,7 @@ namespace PolyVox
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POLYVOX_API void generateExperimentalMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
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POLYVOX_API void generateExperimentalMeshDataForRegionSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region regTwoSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, boost::uint8_t bitmask0[][POLYVOX_REGION_SIDE_LENGTH+1], boost::uint8_t bitmask1[][POLYVOX_REGION_SIDE_LENGTH+1]);
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POLYVOX_API void computeBitmaskForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t bitmask[][POLYVOX_REGION_SIDE_LENGTH+1]);
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POLYVOX_API void generateVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t bitmask[][POLYVOX_REGION_SIDE_LENGTH+1], IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[][POLYVOX_REGION_SIDE_LENGTH+1],boost::int32_t vertexIndicesY[][POLYVOX_REGION_SIDE_LENGTH+1],boost::int32_t vertexIndicesZ[][POLYVOX_REGION_SIDE_LENGTH+1], const Vector3DInt32& upperCorner, Vector3DFloat vertlist[], boost::uint8_t vertMaterials[]);
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POLYVOX_API void generateRoughMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
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POLYVOX_API Vector3DFloat computeNormal(BlockVolume<boost::uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
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@ -122,6 +122,10 @@ namespace PolyVox
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Vector3DFloat vertlist[12];
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uint8_t vertMaterials[12];
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generateVerticesForSlice(volIter,regFirstSlice, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0, regTwoSlice.getUpperCorner(), vertlist, vertMaterials);
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generateVerticesForSlice(volIter,regSecondSlice, offset, bitmask1, singleMaterialPatch, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1, regTwoSlice.getUpperCorner(), vertlist, vertMaterials);
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#ifdef BLAH
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//Iterate over each cell in the region
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volIter.setPosition(regFirstSlice.getLowerCorner().getX(),regFirstSlice.getLowerCorner().getY(), regFirstSlice.getLowerCorner().getZ());
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volIter.setValidRegion(regFirstSlice);
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@ -249,6 +253,7 @@ namespace PolyVox
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}
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}
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}while(volIter.moveForwardInRegionXYZ());//For each cell
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#endif
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//////////////////////////////////////////////////////////////
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@ -393,9 +398,75 @@ namespace PolyVox
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}while(volIter.moveForwardInRegionXYZ());//For each cell
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}
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/*void generateVerticesForSlice()
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void generateVerticesForSlice(BlockVolumeIterator<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t bitmask[][POLYVOX_REGION_SIDE_LENGTH+1], IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[][POLYVOX_REGION_SIDE_LENGTH+1],boost::int32_t vertexIndicesY[][POLYVOX_REGION_SIDE_LENGTH+1],boost::int32_t vertexIndicesZ[][POLYVOX_REGION_SIDE_LENGTH+1], const Vector3DInt32& upperCorner, Vector3DFloat vertlist[], uint8_t vertMaterials[])
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{
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}*/
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//Vector3DFloat vertlist[12];
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//uint8_t vertMaterials[12];
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//Iterate over each cell in the region
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volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
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volIter.setValidRegion(regSlice);
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//while(volIter.moveForwardInRegionXYZ())
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do
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{
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//Current position
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const uint16_t x = volIter.getPosX() - offset.getX();
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const uint16_t y = volIter.getPosY() - offset.getY();
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const uint16_t z = volIter.getPosZ() - offset.getZ();
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const uint8_t v000 = volIter.getVoxel();
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = bitmask[x][y];
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/* Cube is entirely in/out of the surface */
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if (edgeTable[iCubeIndex] == 0)
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{
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continue;
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}
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/* Find the vertices where the surface intersects the cube */
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if (edgeTable[iCubeIndex] & 1)
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{
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if((x + offset.getX()) != upperCorner.getX())
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{
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vertlist[0].setX(x + 0.5f);
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vertlist[0].setY(y);
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vertlist[0].setZ(z);
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vertMaterials[0] = v000 | volIter.peekVoxel1px0py0pz(); //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(vertlist[0],vertMaterials[0], 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesX[x][y] = singleMaterialPatch->m_vecVertices.size()-1;
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}
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}
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if (edgeTable[iCubeIndex] & 8)
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{
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if((y + offset.getY()) != upperCorner.getY())
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{
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vertlist[3].setX(x);
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vertlist[3].setY(y + 0.5f);
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vertlist[3].setZ(z);
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vertMaterials[3] = v000 | volIter.peekVoxel0px1py0pz();
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SurfaceVertex surfaceVertex(vertlist[3],vertMaterials[3], 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesY[x][y] = singleMaterialPatch->m_vecVertices.size()-1;
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}
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}
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if (edgeTable[iCubeIndex] & 256)
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{
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if((z + offset.getZ()) != upperCorner.getZ())
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{
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vertlist[8].setX(x);
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vertlist[8].setY(y);
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vertlist[8].setZ(z + 0.5f);
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vertMaterials[8] = v000 | volIter.peekVoxel0px0py1pz();
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SurfaceVertex surfaceVertex(vertlist[8],vertMaterials[8], 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesZ[x][y] = singleMaterialPatch->m_vecVertices.size()-1;
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}
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}
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}while(volIter.moveForwardInRegionXYZ());//For each cell
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}
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void generateRoughMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
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{
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