Small linux fix

This commit is contained in:
David Williams
2009-03-30 22:01:06 +00:00
parent 73d0d9e0d6
commit c66629c1ad
4 changed files with 20 additions and 20 deletions

View File

@ -9,10 +9,10 @@ using namespace std;
void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp)
{
const vector<SurfaceVertex>& vecVertices = isp.getVertices();
const vector<uint32_t>& vecIndices = isp.getIndices();
const vector<PolyVox::uint32_t>& vecIndices = isp.getIndices();
glBegin(GL_TRIANGLES);
for(vector<uint32_t>::const_iterator iterIndex = vecIndices.begin(); iterIndex != vecIndices.end(); ++iterIndex)
for(vector<PolyVox::uint32_t>::const_iterator iterIndex = vecIndices.begin(); iterIndex != vecIndices.end(); ++iterIndex)
{
const SurfaceVertex& vertex = vecVertices[*iterIndex];
const Vector3DFloat& v3dVertexPos = vertex.getPosition();
@ -22,7 +22,7 @@ void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp)
uint8_t material = vertex.getMaterial() + 0.5;
PolyVox::uint8_t material = vertex.getMaterial() + 0.5;
OpenGLColour colour = convertMaterialIDToColour(material);

View File

@ -13,7 +13,7 @@ OpenGLSurfacePatch BuildOpenGLSurfacePatch(const IndexedSurfacePatch& isp)
//Convienient access to the vertices and indices
const vector<SurfaceVertex>& vecVertices = isp.getVertices();
const vector<uint32_t>& vecIndices = isp.getIndices();
const vector<PolyVox::uint32_t>& vecIndices = isp.getIndices();
//If we have any indices...
if(!vecIndices.empty())
@ -26,7 +26,7 @@ OpenGLSurfacePatch BuildOpenGLSurfacePatch(const IndexedSurfacePatch& isp)
GLvoid* pIndices = (GLvoid*)(&(vecIndices[0]));
//Fill the OpenGL index buffer with our data.
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vecIndices.size() * sizeof(uint32_t), pIndices, GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vecIndices.size() * sizeof(PolyVox::uint32_t), pIndices, GL_STATIC_DRAW);
}
result.noOfIndices = vecIndices.size();
@ -57,7 +57,7 @@ OpenGLSurfacePatch BuildOpenGLSurfacePatch(const IndexedSurfacePatch& isp)
*ptr = vertex.getNormal().getZ();
ptr++;
uint8_t material = vertex.getMaterial() + 0.5;
PolyVox::uint8_t material = vertex.getMaterial() + 0.5;
OpenGLColour colour = convertMaterialIDToColour(material);

View File

@ -26,11 +26,11 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
{
//Our volume is broken down into cuboid regions, and we create one mesh for each region.
//This three-level for loop iterates over each region.
for(uint16_t uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
for(PolyVox::uint16_t uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
{
for(uint16_t uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
for(PolyVox::uint16_t uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
{
for(uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
for(PolyVox::uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
{
//Create a new surface patch (which is basiaclly the PolyVox term for a mesh).
IndexedSurfacePatch* ispCurrent = new IndexedSurfacePatch();
@ -38,13 +38,13 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
//Compute the extents of the current region
//FIXME - This is a little complex? PolyVox could
//provide more functions for dealing with regions?
uint16_t regionStartX = uRegionX * g_uRegionSideLength;
uint16_t regionStartY = uRegionY * g_uRegionSideLength;
uint16_t regionStartZ = uRegionZ * g_uRegionSideLength;
PolyVox::uint16_t regionStartX = uRegionX * g_uRegionSideLength;
PolyVox::uint16_t regionStartY = uRegionY * g_uRegionSideLength;
PolyVox::uint16_t regionStartZ = uRegionZ * g_uRegionSideLength;
uint16_t regionEndX = regionStartX + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16_t regionEndY = regionStartY + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16_t regionEndZ = regionStartZ + g_uRegionSideLength + 1; //Why do we need the '+1' here?
PolyVox::uint16_t regionEndX = regionStartX + g_uRegionSideLength + 1; //Why do we need the '+1' here?
PolyVox::uint16_t regionEndY = regionStartY + g_uRegionSideLength + 1; //Why do we need the '+1' here?
PolyVox::uint16_t regionEndZ = regionStartZ + g_uRegionSideLength + 1; //Why do we need the '+1' here?
Vector3DInt32 regLowerCorner(regionStartX, regionStartY, regionStartZ);
Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ);
@ -131,11 +131,11 @@ void OpenGLWidget::paintGL()
//Centre the volume on the origin
glTranslatef(-g_uVolumeSideLength/2,-g_uVolumeSideLength/2,-g_uVolumeSideLength/2);
for(uint16_t uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
for(PolyVox::uint16_t uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
{
for(uint16_t uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
for(PolyVox::uint16_t uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
{
for(uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
for(PolyVox::uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
{
Vector3DUint8 v3dRegPos(uRegionX,uRegionY,uRegionZ);
if(m_bUseOpenGLVertexBufferObjects)

View File

@ -2,7 +2,7 @@
using namespace PolyVox;
void createSphereInVolume(Volume<uint8_t>& volData, float fRadius, uint8_t uValue)
void createSphereInVolume(Volume<PolyVox::uint8_t>& volData, float fRadius, uint8_t uValue)
{
//This vector hold the position of the center of the volume
Vector3DFloat v3dVolCenter(volData.getSideLength() / 2, volData.getSideLength() / 2, volData.getSideLength() / 2);
@ -30,7 +30,7 @@ void createSphereInVolume(Volume<uint8_t>& volData, float fRadius, uint8_t uValu
}
}
void createCubeInVolume(Volume<uint8_t>& volData, Vector3DUint16 lowerCorner, Vector3DUint16 upperCorner, uint8_t uValue)
void createCubeInVolume(Volume<PolyVox::uint8_t>& volData, Vector3DUint16 lowerCorner, Vector3DUint16 upperCorner, uint8_t uValue)
{
//This three-level for loop iterates over every voxel between the specified corners
for (int z = lowerCorner.getZ(); z <= upperCorner.getZ(); z++)