Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop.
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#include "glew/glew.h"
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void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp);
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void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp, unsigned int uLodLevel);
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#endif //__OpenGLExample_OpenGLImmediateModeSupport_H__
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